/** Register with more priority than CCMenu's but don't swallow touches. */ protected override void registerWithTouchDispatcher() { CCTouchDispatcher dispatcher = CCDirector.sharedDirector.touchDispatcher; int priority = _touchPriority; dispatcher.addTargetedDelegate(this, priority, false); }
/** Hackish stuff - stole touches from other CCTouchDispatcher targeted delegates. * Used to claim touch without receiving ccTouchBegan. */ void claimTouch(UITouch aTouch) { CCTouchDispatcher dispatcher = CCDirector.sharedDirector.touchDispatcher; // Enumerate through all targeted handlers. var enumerator = dispatcher.getTargetedHandlers().GetEnumerator(); while (enumerator.MoveNext()) { CCTargetedTouchHandler handler = (CCTargetedTouchHandler)enumerator.Current; // Only our handler should claim the touch. if (handler.delegate_ == this) { if (!(handler.claimedTouches.Contains(aTouch))) { handler.claimedTouches.Add(aTouch); } } else { // Steal touch from other targeted delegates, if they claimed it. if (handler.claimedTouches.Contains(aTouch)) { CCTouchOneByOneDelegate oneByOneTouchDelegate = (CCTouchOneByOneDelegate)handler.delegate_; if (oneByOneTouchDelegate != null) { oneByOneTouchDelegate.ccTouchCancelled(aTouch); } handler.claimedTouches.Remove(aTouch); } } } }
protected CCDirector() { CCDebug.Log("cocos2d: cocos2d-iphone v2.1"); // scenes _runningScene = null; _nextScene = null; // _notificationNode = nil; _oldAnimationInterval = _animationInterval = 1.0f / kDefaultFPS; _scenesStack = new Stack <CCScene> (10); // Set default projection (3D) // _projection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used // _delegate = nil; // FPS _displayStats = false; _displayError = false; // _totalFrames = _frames = 0; // paused ? _isPaused = false; // running thread // _runningThread = null; // scheduler _scheduler = new CCScheduler(); // action manager _actionManager = new CCActionManager(); _scheduler.scheduleUpdate(_actionManager, CCScheduler.kCCPrioritySystem, false); _winSizeInPixels = Vector2.zero; //CCDirectorIOS // _ccContentScaleFactor = 1; // _isContentScaleSupported = false; _touchDispatcher = new CCTouchDispatcher(); }
/** set event handler priority. By default it is: kCCMenuTouchPriority */ public void setHandlerPriority(int newPriority) { CCTouchDispatcher dispatcher = CCDirector.sharedDirector.touchDispatcher; dispatcher.setPriority(newPriority, this); }
protected CCDirector() { CCDebug.Log("cocos2d: cocos2d-iphone v2.1"); // scenes _runningScene = null; _nextScene = null; // _notificationNode = nil; _oldAnimationInterval = _animationInterval = 1.0f / kDefaultFPS; _scenesStack = new Stack<CCScene> (10); // Set default projection (3D) // _projection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used // _delegate = nil; // FPS _displayStats = false; _displayError = false; // _totalFrames = _frames = 0; // paused ? _isPaused = false; // running thread // _runningThread = null; // scheduler _scheduler = new CCScheduler(); // action manager _actionManager = new CCActionManager (); _scheduler.scheduleUpdate (_actionManager, CCScheduler.kCCPrioritySystem, false); _winSizeInPixels = Vector2.zero; //CCDirectorIOS // _ccContentScaleFactor = 1; // _isContentScaleSupported = false; _touchDispatcher = new CCTouchDispatcher (); }