private void Initialize(Text textPrefab, string label)
 {
     activeButton = ColoredIconButton.Create(transform, CustomizeScreen.ScreenContentColor, textPrefab, label, 100, 15);
     activeButton.text.supportRichText = true;
 }
Example #2
0
 private void Initialize(TextMeshProUGUI textPrefab, string label)
 {
     activeButton = ColoredIconButton.Create(transform, CustomizeScreen.ScreenContentColor, textPrefab, label, 100, 15);
 }