private void Initialize(Text textPrefab, string label) { activeButton = ColoredIconButton.Create(transform, CustomizeScreen.ScreenContentColor, textPrefab, label, 100, 15); activeButton.text.supportRichText = true; }
private void Initialize(TextMeshProUGUI textPrefab, string label) { activeButton = ColoredIconButton.Create(transform, CustomizeScreen.ScreenContentColor, textPrefab, label, 100, 15); }