/// <summary>
 /// Enabled Aura Visualization in SceneView
 /// </summary>
 public static void EnableAuraInSceneView()
 {
     if (!AuraIsEnabledInSceneView)
     {
         AuraUtility.AddDefineSymbol(symbolString);
     }
 }
Example #2
0
 /// <summary>
 /// Called on every editor update
 /// </summary>
 private static void OnEditorApplicationUpdate()
 {
     #if !AURA_IN_PROJECT
     AuraUtility.AddDefineSymbol(symbolString);
     #endif
 }
Example #3
0
 /// <summary>
 /// Called on every editor update
 /// </summary>
 private static void OnEditorApplicationUpdate()
 {
     AuraUtility.AddDefineSymbol(symbolString);
 }