/// <summary> /// Enabled Aura Visualization in SceneView /// </summary> public static void EnableAuraInSceneView() { if (!AuraIsEnabledInSceneView) { AuraUtility.AddDefineSymbol(symbolString); } }
/// <summary> /// Disable Aura Visualization in SceneView /// </summary> public static void DisableAuraInSceneView() { // TextureBuffers.ReleaseAllBuffers(); if (AuraIsEnabledInSceneView) { AuraUtility.RemoveDefineSymbol(symbolString); } }
/// <summary> /// Called on every editor update /// </summary> private static void OnEditorApplicationUpdate() { #if !AURA_IN_PROJECT AuraUtility.AddDefineSymbol(symbolString); #endif }
/// <summary> /// Called on every editor update /// </summary> private static void OnEditorApplicationUpdate() { AuraUtility.AddDefineSymbol(symbolString); }