Example #1
0
        public override void SetValue(params object[] vs)
        {
            var value = vs[0] as string;

            for (var i = 0; i < list.Count; i++)
            {
                var free = list[i];
                free.SetValue(0, "");
            }

            if (string.IsNullOrEmpty(value) || value == "null")
            {
                return;
            }
            var ss = value.Split("_");

            var sp = (SimpleProto)vs[1];

            for (var i = 0; i < Math.Min(ss.Length, _row); i++)
            {
                var index = Convert.ToInt32(ss[i]);
                var subSp = sp.Ps[index];

                SimpleFreeUI.SetValue(Key, subSp, llist[i]);
            }

            foreach (Transform tr in sprite.GetComponentsInChildren <Transform>(true))
            {
                tr.gameObject.SetActive(true);
            }
        }
Example #2
0
 public void RemoveUi(SimpleFreeUI ui)
 {
     if (ui != null)
     {
         _uis.Remove(ui.Key);
     }
 }
Example #3
0
        public SimpleFreeUI GetUi(string key)
        {
            SimpleFreeUI ret = null;

            _uis.TryGetValue(key, out ret);
            return(ret);
        }
Example #4
0
        public void AddUi(SimpleFreeUI ui)
        {
            SimpleFreeUI old;

            _uis.TryGetValue(ui.Key, out old);
            if (old != null)
            {
                old.Visible = false;
            }
            _uis.Add(ui.Key, ui);
        }
Example #5
0
        public void Show(SimpleFreeUI sprite, int currentTime, int totalTime)
        {
            if (currentTime < totalTime || totalTime == 0)
            {
                sprite.Visible = true;

                for (var index = 0; index < _changes.Count; index++)
                {
                    var uc = _changes[index];
                    uc.SetValue(currentTime, totalTime, sprite);
                }
            }
            else
            {
                sprite.Visible = false;
                sprite.X       = sprite.OrignalX;
                sprite.Y       = sprite.OrignalY;
                sprite.Width   = sprite.OrignalWidth;
                sprite.Height  = sprite.OrignalHeight;
                sprite.ScaleX  = 1;
                sprite.ScaleY  = 1;
                sprite.Alpha   = 1;
            }
        }