Example #1
0
        void Start()
        {
            this.Register <PlaySoundMessage>();
            this.Register <UpdateAudioSettingsMessage>();

            var p = PlayerManager.Load();

            _canPlaySounds = p.IsSoundEnabled;
        }
Example #2
0
        void Start()
        {
            this.Register <UpdateAudioSettingsMessage>();
            var p = PlayerManager.Load();

            _canPlayMusic = p.IsMusicEnabled;

            // so it won't only play first song evey time level starts
            _lastSong = -1;

            DontDestroyOnLoad(gameObject);
            if (!AlreadyExists())
            {
                PlayNewSong();
            }
        }
Example #3
0
        void Start()
        {
            // Add a few platforms in to start
            Enumerable.Range(0, 5).Each(x => Enumerable.Range(0, 3).Each(n => AddPlatform(Random.Range(x * 6 - 15, x * 6 - 10))));

            _startTime = Time.fixedTime;

            this.Register <EarnMoneyMessage>();
            this.Register <PlayerDiedMessage>();

            var p = PlayerManager.Load();

            PlayerContext.Setup(p.UpgradeLevels);

            Player = (GameObject)Instantiate(Resources.Load("Prefabs/Player"));
        }