// Use this for initialization
 public void Start()
 {
     CurrentKeySequence = new List<SequenceItem>();
     IsRecording = false;
     isPressingKey = false;
     startedRecodingTime = 0;
     var gameControl = GetComponentInParent<GameControl>();
     if (gameControl == null)
     {
         Debug.LogError("Invalid GameControl Set");
         return;
     }
     player1 = gameControl.Player1;
     player2 = gameControl.Player2;
 }
 private void Awake()
 {
     m_PlayerManager = new Assets.Scripts.PlayerManager();
 }