private void Start() { Canvas = FindObjectOfType <SPCanvas>(); Assert.IsNotNull(Canvas); InfoPanel = FindObjectOfType <UIOverlayInfoPanel>(); Assert.IsNotNull(InfoPanel); }
private void Start() { Canvas = FindObjectOfType <SPCanvas>(); Assert.IsNotNull(Canvas); InfoPanel = FindObjectOfType <UIOverlayInfoPanel>(); Assert.IsNotNull(InfoPanel); SetButtonStateToNotRunning(); }
protected void Start() { this.ToolboxPanel = this.GetComponentInParent <UIToolboxPanel>(); this.gameObject.GetComponent <Image>().sprite = this.InactiveSprite; Assert.IsNotNull(this.ToolboxPanel); InfoPanel = FindObjectOfType <UIOverlayInfoPanel>(); Assert.IsNotNull(InfoPanel); }
private void Start() { Canvas = FindObjectOfType <SPCanvas>(); Assert.IsNotNull(Canvas); InfoPanel = FindObjectOfType <UIOverlayInfoPanel>(); Assert.IsNotNull(InfoPanel); FramesPerSecond = 1 / Canvas.SecondsPerUpdate; }