// [에디터] Functions
        //-------------------------------------------------------
        // 업데이트 함수
        /// <summary>
        /// [Please do not use it] Update in Editor
        /// </summary>
        /// <param name="tDelta"></param>
        /// <returns></returns>
        public bool Update_Editor(float tDelta)
        {
            if (_curRootUnitInEditor == null || _curAnimClipInEditor == null)
            {
                return(false);
            }

            int curFrame = _curAnimClipInEditor.CurFrame;

            _curAnimClipInEditor.Update_Editor(tDelta, false, false, false);

            return(curFrame != _curAnimClipInEditor.CurFrame);
        }