StartsBeforeDisjoint() public method

Does this start completely before other? Disjoint
public StartsBeforeDisjoint ( Antlr4 other ) : bool
other Antlr4
return bool
Example #1
0
 // copy on write so we can cache a..a intervals and sets of that
 protected internal virtual void Add(Interval addition)
 {
     if (@readonly)
     {
         throw new InvalidOperationException("can't alter readonly IntervalSet");
     }
     //System.out.println("add "+addition+" to "+intervals.toString());
     if (addition.b < addition.a)
     {
         return;
     }
     // find position in list
     // Use iterators as we modify list in place
     for (int i = 0; i < intervals.Count; i++)
     {
         Interval r = intervals[i];
         if (addition.Equals(r))
         {
             return;
         }
         if (addition.Adjacent(r) || !addition.Disjoint(r))
         {
             // next to each other, make a single larger interval
             Interval bigger = addition.Union(r);
             intervals[i] = bigger;
             // make sure we didn't just create an interval that
             // should be merged with next interval in list
             while (i < intervals.Count - 1)
             {
                 i++;
                 Interval next = intervals[i];
                 if (!bigger.Adjacent(next) && bigger.Disjoint(next))
                 {
                     break;
                 }
                 // if we bump up against or overlap next, merge
                 intervals.RemoveAt(i);
                 // remove this one
                 i--;
                 // move backwards to what we just set
                 intervals[i] = bigger.Union(next);
                 // set to 3 merged ones
             }
             // first call to next after previous duplicates the result
             return;
         }
         if (addition.StartsBeforeDisjoint(r))
         {
             // insert before r
             intervals.Insert(i, addition);
             return;
         }
     }
     // if disjoint and after r, a future iteration will handle it
     // ok, must be after last interval (and disjoint from last interval)
     // just add it
     intervals.Add(addition);
 }
Example #2
0
        /// <summary>
        /// <inheritDoc/>
        ///
        /// </summary>
        public virtual Antlr4.Runtime.Misc.IntervalSet And(IIntSet other)
        {
            if (other == null)
            {
                //|| !(other instanceof IntervalSet) ) {
                return(null);
            }
            // nothing in common with null set
            IList <Interval> myIntervals    = this.intervals;
            IList <Interval> theirIntervals = ((Antlr4.Runtime.Misc.IntervalSet)other).intervals;

            Antlr4.Runtime.Misc.IntervalSet intersection = null;
            int mySize    = myIntervals.Count;
            int theirSize = theirIntervals.Count;
            int i         = 0;
            int j         = 0;

            // iterate down both interval lists looking for nondisjoint intervals
            while (i < mySize && j < theirSize)
            {
                Interval mine   = myIntervals[i];
                Interval theirs = theirIntervals[j];
                //System.out.println("mine="+mine+" and theirs="+theirs);
                if (mine.StartsBeforeDisjoint(theirs))
                {
                    // move this iterator looking for interval that might overlap
                    i++;
                }
                else
                {
                    if (theirs.StartsBeforeDisjoint(mine))
                    {
                        // move other iterator looking for interval that might overlap
                        j++;
                    }
                    else
                    {
                        if (mine.ProperlyContains(theirs))
                        {
                            // overlap, add intersection, get next theirs
                            if (intersection == null)
                            {
                                intersection = new Antlr4.Runtime.Misc.IntervalSet();
                            }
                            intersection.Add(mine.Intersection(theirs));
                            j++;
                        }
                        else
                        {
                            if (theirs.ProperlyContains(mine))
                            {
                                // overlap, add intersection, get next mine
                                if (intersection == null)
                                {
                                    intersection = new Antlr4.Runtime.Misc.IntervalSet();
                                }
                                intersection.Add(mine.Intersection(theirs));
                                i++;
                            }
                            else
                            {
                                if (!mine.Disjoint(theirs))
                                {
                                    // overlap, add intersection
                                    if (intersection == null)
                                    {
                                        intersection = new Antlr4.Runtime.Misc.IntervalSet();
                                    }
                                    intersection.Add(mine.Intersection(theirs));
                                    // Move the iterator of lower range [a..b], but not
                                    // the upper range as it may contain elements that will collide
                                    // with the next iterator. So, if mine=[0..115] and
                                    // theirs=[115..200], then intersection is 115 and move mine
                                    // but not theirs as theirs may collide with the next range
                                    // in thisIter.
                                    // move both iterators to next ranges
                                    if (mine.StartsAfterNonDisjoint(theirs))
                                    {
                                        j++;
                                    }
                                    else
                                    {
                                        if (theirs.StartsAfterNonDisjoint(mine))
                                        {
                                            i++;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (intersection == null)
            {
                return(new Antlr4.Runtime.Misc.IntervalSet());
            }
            return(intersection);
        }
Example #3
0
 // copy on write so we can cache a..a intervals and sets of that
 protected internal virtual void Add(Interval addition)
 {
     if (@readonly)
     {
         throw new InvalidOperationException("can't alter readonly IntervalSet");
     }
     //System.out.println("add "+addition+" to "+intervals.toString());
     if (addition.b < addition.a)
     {
         return;
     }
     // find position in list
     // Use iterators as we modify list in place
     for (int i = 0; i < intervals.Count; i++)
     {
         Interval r = intervals[i];
         if (addition.Equals(r))
         {
             return;
         }
         if (addition.Adjacent(r) || !addition.Disjoint(r))
         {
             // next to each other, make a single larger interval
             Interval bigger = addition.Union(r);
             intervals[i] = bigger;
             // make sure we didn't just create an interval that
             // should be merged with next interval in list
             while (i < intervals.Count - 1)
             {
                 i++;
                 Interval next = intervals[i];
                 if (!bigger.Adjacent(next) && bigger.Disjoint(next))
                 {
                     break;
                 }
                 // if we bump up against or overlap next, merge
                 intervals.RemoveAt(i);
                 // remove this one
                 i--;
                 // move backwards to what we just set
                 intervals[i] = bigger.Union(next);
                 // set to 3 merged ones
             }
             // first call to next after previous duplicates the result
             return;
         }
         if (addition.StartsBeforeDisjoint(r))
         {
             // insert before r
             intervals.Insert(i, addition);
             return;
         }
     }
     // if disjoint and after r, a future iteration will handle it
     // ok, must be after last interval (and disjoint from last interval)
     // just add it
     intervals.Add(addition);
 }