Example #1
0
        private void OnEnable()
        {
            _self = (AntAIScenario)target;

            _rowStyleA                   = new GUIStyle();
            _rowStyleA.alignment         = TextAnchor.MiddleLeft;
            _rowStyleA.normal.background = CreateBG(0.225f);

            _rowStyleB                   = new GUIStyle();
            _rowStyleB.alignment         = TextAnchor.MiddleLeft;
            _rowStyleB.normal.background = CreateBG(0.255f);             // 0.285f

            _rowStyleC                   = new GUIStyle();
            _rowStyleC.alignment         = TextAnchor.MiddleLeft;
            _rowStyleC.normal.background = CreateBG(0.295f);             // 0.325f
        }
        public void LoadScenario(AntAIScenario aScenario)
        {
            int atomIndex;

            _scenarioName = aScenario.name;

            // 0. Register all conditions.
            // ---------------------------
            for (int i = 0, n = aScenario.conditions.list.Length; i < n; i++)
            {
                GetAtomIndex(aScenario.conditions.list[i].name);
            }

            // 1. Read Action List.
            // --------------------
            // string template = string.Empty;
            // if (DebugMode)
            // {
            //  A.Log("<b>Action List</b>");
            // }

            AntAIAction         action;
            AntAIScenarioAction scenarioAction;

            for (int i = 0, n = aScenario.actions.Length; i < n; i++)
            {
                scenarioAction = aScenario.actions[i];
                action         = GetAction(scenarioAction.name);
                action.state   = scenarioAction.state;
                action.cost    = scenarioAction.cost;

                // if (DebugMode)
                // {
                //  A.Log("<b>Action:</b> `{0}`", action.name);
                //  A.Log("  Pre:");
                // }

                // Read Pre Conditions.
                for (int j = 0, nj = scenarioAction.pre.Length; j < nj; j++)
                {
                    atomIndex = GetAtomIndex(aScenario.conditions.GetName(scenarioAction.pre[j].id));
                    action.pre.Set(atomIndex, scenarioAction.pre[j].value);

                    // if (DebugMode)
                    // {
                    //  template = (scenarioAction.pre[j].value)
                    //      ? "    `<color=green>{0} = {1}</color>`"
                    //      : "    `<color=red>{0} = {1}</color>`";

                    //  A.Log(template,
                    //      aScenario.conditions.GetName(scenarioAction.pre[j].id),
                    //      scenarioAction.pre[j].value);
                    // }
                }

                // if (DebugMode)
                // {
                //  A.Log("  Post:");
                // }

                // Read Post Conditions.
                for (int j = 0, nj = scenarioAction.post.Length; j < nj; j++)
                {
                    atomIndex = GetAtomIndex(aScenario.conditions.GetName(scenarioAction.post[j].id));
                    action.post.Set(atomIndex, scenarioAction.post[j].value);

                    // if (DebugMode)
                    // {
                    //  template = (scenarioAction.post[j].value)
                    //      ? "    `<color=green>{0} = {1}</color>`"
                    //      : "    `<color=red>{0} = {1}</color>`";

                    //  A.Log(template,
                    //      aScenario.conditions.GetName(scenarioAction.post[j].id),
                    //      scenarioAction.post[j].value);
                    // }
                }

                if (scenarioAction.isDefault)
                {
                    _defActionIndex = actions.Count - 1;
                }
            }

            // 2. Read Goal List
            // -----------------

            // if (DebugMode)
            // {
            //  A.Log("<b>Goal List</b>");
            // }

            AntAICondition    goal;
            AntAIScenarioGoal scenarioGoal;

            for (int i = 0, n = aScenario.goals.Length; i < n; i++)
            {
                scenarioGoal = aScenario.goals[i];
                goal         = GetGoal(scenarioGoal.name);

                // if (DebugMode)
                // {
                //  A.Log("<b>Goal:</b> {0}", goal.name);
                //  A.Log("  Cond:");
                // }

                // Read Conditions.
                for (int j = 0, nj = scenarioGoal.conditions.Length; j < nj; j++)
                {
                    goal.Set(this, aScenario.conditions.GetName(scenarioGoal.conditions[j].id),
                             scenarioGoal.conditions[j].value);

                    // if (DebugMode)
                    // {
                    //  template = (scenarioGoal.conditions[j].value)
                    //      ? "    `<color=green>{0} = {1}</color>`"
                    //      : "    `<color=red>{0} = {1}</color>`";

                    //  A.Log(template,
                    //      aScenario.conditions.GetName(scenarioGoal.conditions[j].id),
                    //      scenarioGoal.conditions[j].value);
                    // }
                }

                if (scenarioGoal.isDefault)
                {
                    _defGoalIndex = goals.Count - 1;
                }
            }
        }
Example #3
0
        public AntAICondition debugConditions;         // Used for AI Debugger only.
                #endif

        public void LoadScenario(AntAIScenario aScenario)
        {
            int atomIndex;

            // AntLog.Trace("<b>Action List</b>");

            AntAIAction         action;
            AntAIScenarioAction scenarioAction;

            for (int i = 0, n = aScenario.actions.Length; i < n; i++)
            {
                scenarioAction = aScenario.actions[i];
                action         = GetAction(scenarioAction.name);
                action.state   = scenarioAction.state;
                action.cost    = scenarioAction.cost;

                // AntLog.Trace("Action: {0}", action.name);

                for (int j = 0, nj = scenarioAction.pre.Length; j < nj; j++)
                {
                    atomIndex = GetAtomIndex(aScenario.conditions.GetName(scenarioAction.pre[j].id));
                    action.pre.Set(atomIndex, scenarioAction.pre[j].value);

                    /*AntLog.Trace("Pre -> {0}:{1}",
                     *      aScenario.conditions.GetName(scenarioAction.pre[j].id),
                     *      scenarioAction.pre[j].value);*/
                }

                for (int j = 0, nj = scenarioAction.post.Length; j < nj; j++)
                {
                    atomIndex = GetAtomIndex(aScenario.conditions.GetName(scenarioAction.post[j].id));
                    action.post.Set(atomIndex, scenarioAction.post[j].value);

                    /*AntLog.Trace("Post -> {0} : {1}",
                     *      aScenario.conditions.GetName(scenarioAction.post[j].id),
                     *      scenarioAction.post[j].value);*/
                }
            }

            // AntLog.Trace("<b>Goal List</b>");

            AntAICondition    goal;
            AntAIScenarioGoal scenarioGoal;

            for (int i = 0, n = aScenario.goals.Length; i < n; i++)
            {
                scenarioGoal = aScenario.goals[i];
                goal         = GetGoal(scenarioGoal.name);

                //AntLog.Trace("Goal: {0}", goal.name);

                for (int j = 0, nj = scenarioGoal.conditions.Length; j < nj; j++)
                {
                    goal.Set(this, aScenario.conditions.GetName(scenarioGoal.conditions[j].id),
                             scenarioGoal.conditions[j].value);

                    /*AntLog.Trace("Cond -> {0} : {1}",
                     *      aScenario.conditions.GetName(scenarioGoal.conditions[j].id),
                     *      scenarioGoal.conditions[j].value);*/
                }
            }
        }