public static Offset <AudioEventGroup> CreateAudioEventGroup(FlatBufferBuilder builder, VectorOffset eventIdsOffset = default(VectorOffset), VectorOffset volumesOffset = default(VectorOffset), VectorOffset probabilitiesOffset = default(VectorOffset)) { builder.StartObject(3); AudioEventGroup.AddProbabilities(builder, probabilitiesOffset); AudioEventGroup.AddVolumes(builder, volumesOffset); AudioEventGroup.AddEventIds(builder, eventIdsOffset); return(AudioEventGroup.EndAudioEventGroup(builder)); }
public static AudioEventGroup GetRootAsAudioEventGroup(ByteBuffer _bb, AudioEventGroup obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }