public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.GetInstanceAccessRequest(); if (cmdletContext.FleetId != null) { request.FleetId = cmdletContext.FleetId; } if (cmdletContext.InstanceId != null) { request.InstanceId = cmdletContext.InstanceId; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.GetInstanceAccessResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.GetInstanceAccessRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "GetInstanceAccess"); try { #if DESKTOP return(client.GetInstanceAccess(request)); #elif CORECLR return(client.GetInstanceAccessAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }
internal GetInstanceAccessResponse GetInstanceAccess(GetInstanceAccessRequest request) { var marshaller = new GetInstanceAccessRequestMarshaller(); var unmarshaller = GetInstanceAccessResponseUnmarshaller.Instance; return Invoke<GetInstanceAccessRequest,GetInstanceAccessResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Initiates the asynchronous execution of the GetInstanceAccess operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the GetInstanceAccess operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<GetInstanceAccessResponse> GetInstanceAccessAsync(GetInstanceAccessRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new GetInstanceAccessRequestMarshaller(); var unmarshaller = GetInstanceAccessResponseUnmarshaller.Instance; return InvokeAsync<GetInstanceAccessRequest,GetInstanceAccessResponse>(request, marshaller, unmarshaller, cancellationToken); }
/// <summary> /// Initiates the asynchronous execution of the GetInstanceAccess operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the GetInstanceAccess operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetInstanceAccess /// operation.</returns> public IAsyncResult BeginGetInstanceAccess(GetInstanceAccessRequest request, AsyncCallback callback, object state) { var marshaller = new GetInstanceAccessRequestMarshaller(); var unmarshaller = GetInstanceAccessResponseUnmarshaller.Instance; return BeginInvoke<GetInstanceAccessRequest>(request, marshaller, unmarshaller, callback, state); }