Container for the parameters to the GetInstanceAccess operation. Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.

Access requires credentials that match the operating system of the instance. For a Windows instance, GameLift returns a username and password as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift returns a username and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a .pem file before using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request (see the example later in this topic). For more information on remote access, see Remotely Accessing an Instance.

To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If successful, an InstanceAccess object is returned containing the instance's IP address and a set of credentials.

Inheritance: AmazonGameLiftRequest
Ejemplo n.º 1
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        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.GetInstanceAccessRequest();

            if (cmdletContext.FleetId != null)
            {
                request.FleetId = cmdletContext.FleetId;
            }
            if (cmdletContext.InstanceId != null)
            {
                request.InstanceId = cmdletContext.InstanceId;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
Ejemplo n.º 2
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 private Amazon.GameLift.Model.GetInstanceAccessResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.GetInstanceAccessRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "GetInstanceAccess");
     try
     {
         #if DESKTOP
         return(client.GetInstanceAccess(request));
         #elif CORECLR
         return(client.GetInstanceAccessAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
Ejemplo n.º 3
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        internal GetInstanceAccessResponse GetInstanceAccess(GetInstanceAccessRequest request)
        {
            var marshaller = new GetInstanceAccessRequestMarshaller();
            var unmarshaller = GetInstanceAccessResponseUnmarshaller.Instance;

            return Invoke<GetInstanceAccessRequest,GetInstanceAccessResponse>(request, marshaller, unmarshaller);
        }
Ejemplo n.º 4
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        /// <summary>
        /// Initiates the asynchronous execution of the GetInstanceAccess operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the GetInstanceAccess operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<GetInstanceAccessResponse> GetInstanceAccessAsync(GetInstanceAccessRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new GetInstanceAccessRequestMarshaller();
            var unmarshaller = GetInstanceAccessResponseUnmarshaller.Instance;

            return InvokeAsync<GetInstanceAccessRequest,GetInstanceAccessResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }
Ejemplo n.º 5
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        /// <summary>
        /// Initiates the asynchronous execution of the GetInstanceAccess operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the GetInstanceAccess operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetInstanceAccess
        ///         operation.</returns>
        public IAsyncResult BeginGetInstanceAccess(GetInstanceAccessRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new GetInstanceAccessRequestMarshaller();
            var unmarshaller = GetInstanceAccessResponseUnmarshaller.Instance;

            return BeginInvoke<GetInstanceAccessRequest>(request, marshaller, unmarshaller,
                callback, state);
        }