Example #1
0
        public override void OnSyncedMetaDataChangeEvent(IEntity entity, string key, object value)
        {
            base.OnSyncedMetaDataChangeEvent(entity, key, value);
            if (!SyncedMetaDataChangeAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            switch (entity)
            {
            case IPlayer playerEntity:
                var playerEntityReference = new PlayerRef(playerEntity);
                Task.Run(async() =>
                {
                    await SyncedMetaDataChangeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                              @delegate(entity, key, value));
                    playerEntityReference.Dispose();
                });
                break;

            case IVehicle vehicleEntity:
                var vehicleEntityReference = new VehicleRef(vehicleEntity);
                Task.Run(async() =>
                {
                    await SyncedMetaDataChangeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                              @delegate(entity, key, value));
                    vehicleEntityReference.Dispose();
                });
                break;

            default:
                Task.Run(() => SyncedMetaDataChangeAsyncDelegateHandlers.CallAsyncWithoutTask(@delegate =>
                                                                                              @delegate(entity, key, value)));
                break;
            }
        }
Example #2
0
 public override void OnPlayerConnectEvent(IPlayer player, string reason)
 {
     base.OnPlayerConnectEvent(player, reason);
     if (!PlayerConnectAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() => PlayerConnectAsyncEventHandler.CallAsyncWithoutTask(@delegate => @delegate(player, reason)));
 }
Example #3
0
 public override void OnCheckPointEvent(ICheckpoint checkpoint, IEntity entity, bool state)
 {
     base.OnCheckPointEvent(checkpoint, entity, state);
     if (!CheckpointAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              CheckpointAsyncEventHandler.CallAsyncWithoutTask(@delegate => @delegate(checkpoint, entity, state)));
 }
Example #4
0
 public override void OnPlayerDeathEvent(IPlayer player, IEntity killer, uint weapon)
 {
     base.OnPlayerDeathEvent(player, killer, weapon);
     if (!PlayerDeadAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              PlayerDeadAsyncEventHandler.CallAsyncWithoutTask(@delegate => @delegate(player, killer, weapon)));
 }
Example #5
0
 public override void OnColShapeEvent(IColShape colShape, IEntity entity, bool state)
 {
     base.OnColShapeEvent(colShape, entity, state);
     if (!ColShapeAsyncDelegateHandlers.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              ColShapeAsyncDelegateHandlers.CallAsyncWithoutTask(@delegate =>
                                                                 @delegate(colShape, entity, state)));
 }
Example #6
0
 public override void OnSyncedMetaDataChangeEvent(IEntity entity, string key, object value)
 {
     base.OnSyncedMetaDataChangeEvent(entity, key, value);
     if (!SyncedMetaDataChangeAsyncDelegateHandlers.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              SyncedMetaDataChangeAsyncDelegateHandlers.CallAsyncWithoutTask(@delegate =>
                                                                             @delegate(entity, key, value)));
 }
Example #7
0
 public override void OnConsoleCommandEvent(string name, string[] args)
 {
     base.OnConsoleCommandEvent(name, args);
     if (!ConsoleCommandAsyncDelegateHandlers.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              ConsoleCommandAsyncDelegateHandlers.CallAsyncWithoutTask(@delegate =>
                                                                       @delegate(name, args)));
 }
Example #8
0
 public override void OnVehicleRemoveEvent(IVehicle vehicle)
 {
     base.OnVehicleRemoveEvent(vehicle);
     if (!VehicleRemoveAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              VehicleRemoveAsyncEventHandler.CallAsyncWithoutTask(@delegate =>
                                                                  @delegate(vehicle)));
 }
Example #9
0
 public override void OnPlayerRemoveEvent(IPlayer player)
 {
     base.OnPlayerRemoveEvent(player);
     if (!PlayerRemoveAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              PlayerRemoveAsyncEventHandler.CallAsyncWithoutTask(@delegate =>
                                                                 @delegate(player)));
 }
Example #10
0
 public override void OnPlayerLeaveVehicleEvent(IVehicle vehicle, IPlayer player, byte seat)
 {
     base.OnPlayerLeaveVehicleEvent(vehicle, player, seat);
     if (!PlayerLeaveVehicleAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              PlayerLeaveVehicleAsyncEventHandler.CallAsyncWithoutTask(@delegate =>
                                                                       @delegate(vehicle, player, seat)));
 }
Example #11
0
 public override void OnWeaponDamageEvent(IPlayer sourcePlayer, IEntity targetEntity, uint weapon, ushort damage,
                                          Position shotOffset, BodyPart bodyPart)
 {
     base.OnWeaponDamageEvent(sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart);
     if (!WeaponDamageAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() => WeaponDamageAsyncEventHandler.CallAsyncWithoutTask(@delegate =>
                                                                       @delegate(sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart)));
 }
Example #12
0
 public override void OnPlayerChangeVehicleSeatEvent(IVehicle vehicle, IPlayer player, byte oldSeat,
                                                     byte newSeat)
 {
     base.OnPlayerChangeVehicleSeatEvent(vehicle, player, oldSeat, newSeat);
     if (!PlayerChangeVehicleSeatAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              PlayerChangeVehicleSeatAsyncEventHandler.CallAsyncWithoutTask(@delegate =>
                                                                            @delegate(vehicle, player, oldSeat, newSeat)));
 }
Example #13
0
 public override void OnExplosionEvent(IPlayer sourcePlayer, ExplosionType explosionType, Position position,
                                       uint explosionFx)
 {
     base.OnExplosionEvent(sourcePlayer, explosionType, position, explosionFx);
     if (!ExplosionAsyncEventHandler.HasEvents())
     {
         return;
     }
     Task.Run(() =>
              ExplosionAsyncEventHandler.CallAsyncWithoutTask(@delegate =>
                                                              @delegate(sourcePlayer, explosionType, position, explosionFx)));
 }
Example #14
0
        public override void OnPlayerDamageEvent(IPlayer player, IEntity attacker, uint weapon, ushort damage)
        {
            base.OnPlayerDamageEvent(player, attacker, weapon, damage);
            if (!PlayerDamageAsyncEventHandler.HasEvents())
            {
                return;
            }
            var oldHealth = player.Health;
            var oldArmor  = player.Armor;

            Task.Run(() =>
                     PlayerDamageAsyncEventHandler.CallAsyncWithoutTask(@delegate =>
                                                                        @delegate(player, attacker, oldHealth, oldArmor, weapon, damage)));
        }