Example #1
0
        public override void OnSyncedMetaDataChangeEvent(IEntity entity, string key, object value)
        {
            base.OnSyncedMetaDataChangeEvent(entity, key, value);
            if (!SyncedMetaDataChangeAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            switch (entity)
            {
            case IPlayer playerEntity:
                var playerEntityReference = new PlayerRef(playerEntity);
                Task.Run(async() =>
                {
                    await SyncedMetaDataChangeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                              @delegate(entity, key, value));
                    playerEntityReference.Dispose();
                });
                break;

            case IVehicle vehicleEntity:
                var vehicleEntityReference = new VehicleRef(vehicleEntity);
                Task.Run(async() =>
                {
                    await SyncedMetaDataChangeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                              @delegate(entity, key, value));
                    vehicleEntityReference.Dispose();
                });
                break;

            default:
                Task.Run(() => SyncedMetaDataChangeAsyncDelegateHandlers.CallAsyncWithoutTask(@delegate =>
                                                                                              @delegate(entity, key, value)));
                break;
            }
        }
Example #2
0
        public override void OnWeaponDamageEvent(IntPtr eventPointer, IPlayer sourcePlayer, IEntity targetEntity, uint weapon, ushort damage,
                                                 Position shotOffset, BodyPart bodyPart)
        {
            base.OnWeaponDamageEvent(eventPointer, sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart);
            if (!WeaponDamageAsyncEventHandler.HasEvents())
            {
                return;
            }
            var sourceReference = new PlayerRef(sourcePlayer);

            switch (targetEntity)
            {
            case IPlayer targetPlayer:
            {
                var targetReference = new PlayerRef(targetPlayer);
                Task.Run(async() =>
                    {
                        await WeaponDamageAsyncEventHandler.CallAsync(@delegate =>
                                                                      @delegate(sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart));
                        sourceReference.Dispose();
                        targetReference.Dispose();
                    });
                break;
            }

            case IVehicle targetVehicle:
            {
                var targetReference = new VehicleRef(targetVehicle);
                Task.Run(async() =>
                    {
                        await WeaponDamageAsyncEventHandler.CallAsync(@delegate =>
                                                                      @delegate(sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart));
                        sourceReference.Dispose();
                        targetReference.Dispose();
                    });
                break;
            }

            default:
                Task.Run(async() =>
                {
                    await WeaponDamageAsyncEventHandler.CallAsync(@delegate =>
                                                                  @delegate(sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart));
                    sourceReference.Dispose();
                });
                break;
            }
        }
Example #3
0
        public override void OnPlayerDamageEvent(IPlayer player, IEntity entity, uint weapon, ushort damage)
        {
            base.OnPlayerDamageEvent(player, entity, weapon, damage);
            if (!PlayerDamageAsyncEventHandler.HasEvents())
            {
                return;
            }
            var oldHealth       = player.Health;
            var oldArmor        = player.Armor;
            var oldMaxHealth    = player.MaxHealth;
            var oldMaxArmor     = player.MaxArmor;
            var playerReference = new PlayerRef(player);
            var entityReference = new BaseObjectRef(entity);

            Task.Run(async() =>
            {
                playerReference.DebugCountUp();
                entityReference.DebugCountUp();
                await PlayerDamageAsyncEventHandler.CallAsync(@delegate =>
                                                              @delegate(player, entity, oldHealth, oldArmor, oldMaxHealth, oldMaxArmor, weapon, damage));
                entityReference.DebugCountDown();
                playerReference.DebugCountDown();
                playerReference.Dispose();
                entityReference.Dispose();
            });
        }
Example #4
0
        public override void OnNetOwnerChangeEvent(IEntity targetEntity, IPlayer oldPlayer, IPlayer newPlayer)
        {
            base.OnNetOwnerChangeEvent(targetEntity, oldPlayer, newPlayer);
            if (!NetOwnerChangeAsyncEventHandler.HasEvents())
            {
                return;
            }
            var targetEntityRef = new BaseObjectRef(targetEntity);
            var oldPlayerRef    = new BaseObjectRef(oldPlayer);
            var newPlayerRef    = new BaseObjectRef(newPlayer);

            Task.Run(async() =>
            {
                targetEntityRef.DebugCountUp();
                oldPlayerRef.DebugCountUp();
                newPlayerRef.DebugCountUp();
                await NetOwnerChangeAsyncEventHandler.CallAsync(@delegate =>
                                                                @delegate(targetEntity, oldPlayer, newPlayer));
                newPlayerRef.DebugCountDown();
                oldPlayerRef.DebugCountDown();
                targetEntityRef.DebugCountDown();
                newPlayerRef.Dispose();
                oldPlayerRef.Dispose();
                targetEntityRef.Dispose();
            });
        }
Example #5
0
 public override void OnConsoleCommandEvent(string name, string[] args)
 {
     base.OnConsoleCommandEvent(name, args);
     Task.Run(() =>
              ConsoleCommandAsyncDelegateHandlers.CallAsync(@delegate =>
                                                            @delegate(name, args)));
 }
Example #6
0
 public override void OnVehicleRemoveEvent(IVehicle vehicle)
 {
     base.OnVehicleRemoveEvent(vehicle);
     Task.Run(() =>
              VehicleRemoveAsyncEventHandler.CallAsync(@delegate =>
                                                       @delegate(vehicle)));
 }
Example #7
0
 public override void OnPlayerRemoveEvent(IPlayer player)
 {
     base.OnPlayerRemoveEvent(player);
     Task.Run(() =>
              PlayerRemoveAsyncEventHandler.CallAsync(@delegate =>
                                                      @delegate(player)));
 }
Example #8
0
 public override void OnPlayerLeaveVehicleEvent(IVehicle vehicle, IPlayer player, byte seat)
 {
     base.OnPlayerLeaveVehicleEvent(vehicle, player, seat);
     Task.Run(() =>
              PlayerLeaveVehicleAsyncEventHandler.CallAsync(@delegate =>
                                                            @delegate(vehicle, player, seat)));
 }
Example #9
0
        public override void OnPlayerDamageEvent(IPlayer player, IEntity entity, uint weapon, ushort damage)
        {
            base.OnPlayerDamageEvent(player, entity, weapon, damage);
            if (!PlayerDamageAsyncEventHandler.HasEvents())
            {
                return;
            }
            var oldHealth       = player.Health;
            var oldArmor        = player.Armor;
            var oldMaxHealth    = player.MaxHealth;
            var oldMaxArmor     = player.MaxArmor;
            var playerReference = new PlayerRef(player);

            switch (entity)
            {
            case IPlayer playerEntity:
                var playerEntityReference = new PlayerRef(playerEntity);
                Task.Run(async() =>
                {
                    await PlayerDamageAsyncEventHandler.CallAsync(@delegate =>
                                                                  @delegate(player, entity, oldHealth, oldArmor, oldMaxHealth, oldMaxArmor, weapon, damage));
                    playerReference.Dispose();
                    playerEntityReference.Dispose();
                });
                break;

            case IVehicle vehicleEntity:
                var vehicleEntityReference = new VehicleRef(vehicleEntity);
                Task.Run(async() =>
                {
                    await PlayerDamageAsyncEventHandler.CallAsync(@delegate =>
                                                                  @delegate(player, entity, oldHealth, oldArmor, oldMaxHealth, oldMaxArmor, weapon, damage));
                    playerReference.Dispose();
                    vehicleEntityReference.Dispose();
                });
                break;

            default:
                Task.Run(async() =>
                {
                    await PlayerDamageAsyncEventHandler.CallAsync(@delegate =>
                                                                  @delegate(player, entity, oldHealth, oldArmor, oldMaxHealth, oldMaxArmor, weapon, damage));
                    playerReference.Dispose();
                });
                break;
            }
        }
Example #10
0
        public override void OnCheckPointEvent(ICheckpoint checkpoint, IEntity entity, bool state)
        {
            base.OnCheckPointEvent(checkpoint, entity, state);
            if (!CheckpointAsyncEventHandler.HasEvents())
            {
                return;
            }
            var checkpointReference = new CheckpointRef(checkpoint);

            switch (entity)
            {
            case IPlayer playerEntity:
                var playerEntityReference = new PlayerRef(playerEntity);
                Task.Run(async() =>
                {
                    await CheckpointAsyncEventHandler.CallAsync(@delegate => @delegate(checkpoint, entity, state));
                    checkpointReference.Dispose();
                    playerEntityReference.Dispose();
                });
                break;

            case IVehicle vehicleEntity:
                var vehicleEntityReference = new VehicleRef(vehicleEntity);
                Task.Run(async() =>
                {
                    await CheckpointAsyncEventHandler.CallAsync(@delegate => @delegate(checkpoint, entity, state));
                    checkpointReference.Dispose();
                    vehicleEntityReference.Dispose();
                });
                break;

            default:
                Task.Run(async() =>
                {
                    await CheckpointAsyncEventHandler.CallAsync(@delegate => @delegate(checkpoint, entity, state));
                    checkpointReference.Dispose();
                });
                break;
            }


            Task.Run(async() =>
            {
                await CheckpointAsyncEventHandler.CallAsync(@delegate => @delegate(checkpoint, entity, state));
                checkpointReference.Dispose();
            });
        }
Example #11
0
 public override void OnPlayerChangeVehicleSeatEvent(IVehicle vehicle, IPlayer player, byte oldSeat,
                                                     byte newSeat)
 {
     base.OnPlayerChangeVehicleSeatEvent(vehicle, player, oldSeat, newSeat);
     Task.Run(() =>
              PlayerChangeVehicleSeatAsyncEventHandler.CallAsync(@delegate =>
                                                                 @delegate(vehicle, player, oldSeat, newSeat)));
 }
Example #12
0
        public override void OnPlayerDeathEvent(IPlayer player, IEntity killer, uint weapon)
        {
            base.OnPlayerDeathEvent(player, killer, weapon);
            if (!PlayerDeadAsyncEventHandler.HasEvents())
            {
                return;
            }
            var playerReference = new PlayerRef(player);

            switch (killer)
            {
            case IPlayer playerKiller:
                var playerKillerReference = new PlayerRef(playerKiller);
                Task.Run(async() =>
                {
                    await PlayerDeadAsyncEventHandler.CallAsync(@delegate =>
                                                                @delegate(player, killer, weapon));
                    playerReference.Dispose();
                    playerKillerReference.Dispose();
                });
                break;

            case IVehicle vehicleKiller:
                var vehicleKillerReference = new VehicleRef(vehicleKiller);
                Task.Run(async() =>
                {
                    await PlayerDeadAsyncEventHandler.CallAsync(@delegate =>
                                                                @delegate(player, killer, weapon));
                    playerReference.Dispose();
                    vehicleKillerReference.Dispose();
                });
                break;

            default:
                Task.Run(async() =>
                {
                    await PlayerDeadAsyncEventHandler.CallAsync(@delegate =>
                                                                @delegate(player, killer, weapon));
                    playerReference.Dispose();
                });
                break;
            }
        }
Example #13
0
        public override void OnColShapeEvent(IColShape colShape, IEntity entity, bool state)
        {
            base.OnColShapeEvent(colShape, entity, state);
            if (!ColShapeAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            var colShapeReference = new ColShapeRef(colShape);

            switch (entity)
            {
            case IPlayer playerEntity:
                var playerEntityReference = new PlayerRef(playerEntity);
                Task.Run(async() =>
                {
                    await ColShapeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                  @delegate(colShape, entity, state));
                    playerEntityReference.Dispose();
                    colShapeReference.Dispose();
                });
                break;

            case IVehicle vehicleEntity:
                var vehicleEntityReference = new VehicleRef(vehicleEntity);
                Task.Run(async() =>
                {
                    await ColShapeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                  @delegate(colShape, entity, state));
                    vehicleEntityReference.Dispose();
                    colShapeReference.Dispose();
                });
                break;

            default:
                Task.Run(async() =>
                {
                    await ColShapeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                  @delegate(colShape, entity, state));
                    colShapeReference.Dispose();
                });
                break;
            }
        }
Example #14
0
        public override void OnPlayerDisconnectEvent(IPlayer player, string reason)
        {
            base.OnPlayerDisconnectEvent(player, reason);
            var readOnlyPlayer = player.Copy();

            Task.Run(async() =>
            {
                await PlayerDisconnectAsyncEventHandler.CallAsync(@delegate =>
                                                                  @delegate(readOnlyPlayer, reason));
                readOnlyPlayer.Dispose();
            }
                     );
        }
Example #15
0
        public override void OnPlayerRemoveEvent(IPlayer player)
        {
            base.OnPlayerRemoveEvent(player);
            if (!PlayerRemoveAsyncEventHandler.HasEvents())
            {
                return;
            }
            var playerReference = new PlayerRef(player);

            Task.Run(async() =>
            {
                await PlayerRemoveAsyncEventHandler.CallAsync(@delegate =>
                                                              @delegate(player));
                playerReference.Dispose();
            });
        }
Example #16
0
        public override void OnVehicleRemoveEvent(IVehicle vehicle)
        {
            base.OnVehicleRemoveEvent(vehicle);
            if (!VehicleRemoveAsyncEventHandler.HasEvents())
            {
                return;
            }
            var vehicleReference = new VehicleRef(vehicle);

            Task.Run(async() =>
            {
                await VehicleRemoveAsyncEventHandler.CallAsync(@delegate =>
                                                               @delegate(vehicle));
                vehicleReference.Dispose();
            });
        }
Example #17
0
        public override void OnExplosionEvent(IPlayer sourcePlayer, ExplosionType explosionType, Position position,
                                              uint explosionFx)
        {
            base.OnExplosionEvent(sourcePlayer, explosionType, position, explosionFx);
            if (!ExplosionAsyncEventHandler.HasEvents())
            {
                return;
            }
            var sourceReference = new PlayerRef(sourcePlayer);

            Task.Run(async() =>
            {
                await ExplosionAsyncEventHandler.CallAsync(@delegate =>
                                                           @delegate(sourcePlayer, explosionType, position, explosionFx));
                sourceReference.Dispose();
            });
        }
Example #18
0
        public override void OnFireEvent(IntPtr eventPointer, IPlayer player, FireInfo[] fires)
        {
            base.OnFireEvent(eventPointer, player, fires);
            if (!FireAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            var playerRef = new PlayerRef(player);

            Task.Run(async() =>
            {
                playerRef.DebugCountUp();
                await FireAsyncDelegateHandlers.CallAsync(@delegate =>
                                                          @delegate(player, fires));
                playerRef.DebugCountDown();
                playerRef.Dispose();
            });
        }
Example #19
0
        public override void OnVehicleDestroyEvent(IVehicle vehicle)
        {
            base.OnVehicleDestroyEvent(vehicle);
            if (!VehicleDestroyAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            var vehicleReference = new VehicleRef(vehicle);

            Task.Run(async() =>
            {
                vehicleReference.DebugCountUp();
                await VehicleDestroyAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                    @delegate(vehicle));
                vehicleReference.DebugCountDown();
                vehicleReference.Dispose();
            });
        }
Example #20
0
        public override void OnSyncedMetaDataChangeEvent(IEntity entity, string key, object value)
        {
            base.OnSyncedMetaDataChangeEvent(entity, key, value);
            if (!SyncedMetaDataChangeAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            var baseObjectRef = new BaseObjectRef(entity);

            Task.Run(async() =>
            {
                baseObjectRef.DebugCountUp();
                await SyncedMetaDataChangeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                          @delegate(entity, key, value));
                baseObjectRef.DebugCountDown();
                baseObjectRef.Dispose();
            });
        }
Example #21
0
        public override void OnPlayerLeaveVehicleEvent(IVehicle vehicle, IPlayer player, byte seat)
        {
            base.OnPlayerLeaveVehicleEvent(vehicle, player, seat);
            if (!PlayerLeaveVehicleAsyncEventHandler.HasEvents())
            {
                return;
            }
            var playerReference  = new PlayerRef(player);
            var vehicleReference = new VehicleRef(vehicle);

            Task.Run(async() =>
            {
                await PlayerLeaveVehicleAsyncEventHandler.CallAsync(@delegate =>
                                                                    @delegate(vehicle, player, seat));
                playerReference.Dispose();
                vehicleReference.Dispose();
            });
        }
Example #22
0
        public override void OnPlayerConnectEvent(IPlayer player, string reason)
        {
            base.OnPlayerConnectEvent(player, reason);
            if (!PlayerConnectAsyncEventHandler.HasEvents())
            {
                return;
            }
            var playerReference = new PlayerRef(player);

            Task.Run(async() =>
            {
                playerReference.DebugCountUp();
                await PlayerConnectAsyncEventHandler.CallAsync(@delegate =>
                                                               @delegate(player, reason));
                playerReference.DebugCountDown();
                playerReference.Dispose();
            });
        }
Example #23
0
        public override void OnPlayerWeaponChangeEvent(IntPtr eventPointer, IPlayer player, uint oldWeapon, uint newWeapon)
        {
            base.OnPlayerWeaponChangeEvent(eventPointer, player, oldWeapon, newWeapon);
            if (!PlayerWeaponChangeAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            var playerRef = new PlayerRef(player);

            Task.Run(async() =>
            {
                playerRef.DebugCountUp();
                await PlayerWeaponChangeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                        @delegate(player, oldWeapon, newWeapon));
                playerRef.DebugCountDown();
                playerRef.Dispose();
            });
        }
Example #24
0
        public override void OnStartProjectileEvent(IntPtr eventPointer, IPlayer player, Position startPosition, Position direction,
                                                    uint ammoHash, uint weaponHash)
        {
            base.OnStartProjectileEvent(eventPointer, player, startPosition, direction, ammoHash, weaponHash);
            if (!StartProjectileAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            var playerRef = new PlayerRef(player);

            Task.Run(async() =>
            {
                playerRef.DebugCountUp();
                await StartProjectileAsyncDelegateHandlers.CallAsync(@delegate =>
                                                                     @delegate(player, startPosition, direction, ammoHash, weaponHash));
                playerRef.DebugCountDown();
                playerRef.Dispose();
            });
        }
Example #25
0
        public override void OnCheckPointEvent(ICheckpoint checkpoint, IEntity entity, bool state)
        {
            base.OnCheckPointEvent(checkpoint, entity, state);
            if (!CheckpointAsyncEventHandler.HasEvents())
            {
                return;
            }
            var checkpointReference = new CheckpointRef(checkpoint);
            var entityReference     = new BaseObjectRef(entity);

            Task.Run(async() =>
            {
                checkpointReference.DebugCountUp();
                entityReference.DebugCountUp();
                await CheckpointAsyncEventHandler.CallAsync(@delegate => @delegate(checkpoint, entity, state));
                entityReference.DebugCountDown();
                checkpointReference.DebugCountDown();
                entityReference.Dispose();
                checkpointReference.Dispose();
            });
        }
Example #26
0
        public override void OnColShapeEvent(IColShape colShape, IEntity entity, bool state)
        {
            base.OnColShapeEvent(colShape, entity, state);
            if (!ColShapeAsyncDelegateHandlers.HasEvents())
            {
                return;
            }
            var colShapeReference = new ColShapeRef(colShape);
            var baseObjectRef     = new BaseObjectRef(entity);

            Task.Run(async() =>
            {
                colShapeReference.DebugCountUp();
                baseObjectRef.DebugCountUp();
                await ColShapeAsyncDelegateHandlers.CallAsync(@delegate =>
                                                              @delegate(colShape, entity, state));
                baseObjectRef.DebugCountDown();
                colShapeReference.DebugCountDown();
                baseObjectRef.Dispose();
                colShapeReference.Dispose();
            });
        }
Example #27
0
        public override void OnPlayerDeathEvent(IPlayer player, IEntity killer, uint weapon)
        {
            base.OnPlayerDeathEvent(player, killer, weapon);
            if (!PlayerDeadAsyncEventHandler.HasEvents())
            {
                return;
            }
            var playerReference = new PlayerRef(player);
            var killerReference = new BaseObjectRef(killer);

            Task.Run(async() =>
            {
                playerReference.DebugCountUp();
                killerReference.DebugCountUp();
                await PlayerDeadAsyncEventHandler.CallAsync(@delegate =>
                                                            @delegate(player, killer, weapon));
                killerReference.DebugCountDown();
                playerReference.DebugCountDown();
                playerReference.Dispose();
                killerReference.Dispose();
            });
        }
Example #28
0
        public override void OnVehicleDetachEvent(IVehicle targetVehicle, IVehicle detachedVehicle)
        {
            base.OnVehicleDetachEvent(targetVehicle, detachedVehicle);
            if (!VehicleDetachAsyncEventHandler.HasEvents())
            {
                return;
            }
            var targetVehicleRef   = new BaseObjectRef(targetVehicle);
            var detachedVehicleRef = new BaseObjectRef(detachedVehicle);

            Task.Run(async() =>
            {
                targetVehicleRef.DebugCountUp();
                detachedVehicleRef.DebugCountUp();
                await VehicleDetachAsyncEventHandler.CallAsync(@delegate =>
                                                               @delegate(targetVehicle, detachedVehicle));
                targetVehicleRef.DebugCountDown();
                detachedVehicleRef.DebugCountDown();
                detachedVehicleRef.Dispose();
                targetVehicleRef.Dispose();
            });
        }
Example #29
0
        public override void OnPlayerChangeVehicleSeatEvent(IVehicle vehicle, IPlayer player, byte oldSeat,
                                                            byte newSeat)
        {
            base.OnPlayerChangeVehicleSeatEvent(vehicle, player, oldSeat, newSeat);
            if (!PlayerChangeVehicleSeatAsyncEventHandler.HasEvents())
            {
                return;
            }
            var playerReference  = new PlayerRef(player);
            var vehicleReference = new VehicleRef(vehicle);

            Task.Run(async() =>
            {
                playerReference.DebugCountUp();
                vehicleReference.DebugCountUp();
                await PlayerChangeVehicleSeatAsyncEventHandler.CallAsync(@delegate =>
                                                                         @delegate(vehicle, player, oldSeat, newSeat));
                vehicleReference.DebugCountDown();
                playerReference.DebugCountDown();
                playerReference.Dispose();
                vehicleReference.Dispose();
            });
        }
Example #30
0
        public override void OnWeaponDamageEvent(IntPtr eventPointer, IPlayer sourcePlayer, IEntity targetEntity,
                                                 uint weapon, ushort damage,
                                                 Position shotOffset, BodyPart bodyPart)
        {
            base.OnWeaponDamageEvent(eventPointer, sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart);
            if (!WeaponDamageAsyncEventHandler.HasEvents())
            {
                return;
            }
            var sourceReference = new PlayerRef(sourcePlayer);
            var targetReference = new BaseObjectRef(targetEntity);

            Task.Run(async() =>
            {
                sourceReference.DebugCountUp();
                targetReference.DebugCountUp();
                await WeaponDamageAsyncEventHandler.CallAsync(@delegate =>
                                                              @delegate(sourcePlayer, targetEntity, weapon, damage, shotOffset, bodyPart));
                sourceReference.DebugCountDown();
                targetReference.DebugCountDown();
                sourceReference.Dispose();
                targetReference.Dispose();
            });
        }