Gracz
Inheritance: INotifyPropertyChanged
 public PlayerWindow(Player player)
     : this()
 {
     this.player = player;
     this.DataContext = this.player;
     this.txtAlias.SelectAll();
     this.txtAlias.Focus();
 }
Example #2
0
 internal void Clone()
 {
     this.player_org = new Player()
     {
         Alias = this.Alias,
         DeckCheck = this.DeckCheck,
         GamesDraw = this.GamesDraw,
         GamesLoose = this.GamesLoose,
         GamesWin = this.GamesWin,
         Name = this.Name,
         Place = this.Place,
         CorpoIdentity = this.CorpoIdentity,
         RunnerIdentity = this.RunnerIdentity,
         RankBeforeTournament = this.RankBeforeTournament,
         SmallPointsMinus = this.SmallPointsMinus,
         SmallPointsPlus = this.SmallPointsPlus,
         Surname = this.Surname,
     };
 }
Example #3
0
        public void RenamePlayer(Player playerToChange)
        {
            if (final_16_01 != null && final_16_01.Player1Id == playerToChange.Id) { final_16_01.Player1Alias = playerToChange.Alias; final_16_01.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_02 != null && final_16_02.Player1Id == playerToChange.Id) { final_16_02.Player1Alias = playerToChange.Alias; final_16_02.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_03 != null && final_16_03.Player1Id == playerToChange.Id) { final_16_03.Player1Alias = playerToChange.Alias; final_16_03.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_04 != null && final_16_04.Player1Id == playerToChange.Id) { final_16_04.Player1Alias = playerToChange.Alias; final_16_04.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_05 != null && final_16_05.Player1Id == playerToChange.Id) { final_16_05.Player1Alias = playerToChange.Alias; final_16_05.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_06 != null && final_16_06.Player1Id == playerToChange.Id) { final_16_06.Player1Alias = playerToChange.Alias; final_16_06.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_07 != null && final_16_07.Player1Id == playerToChange.Id) { final_16_07.Player1Alias = playerToChange.Alias; final_16_07.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_08 != null && final_16_08.Player1Id == playerToChange.Id) { final_16_08.Player1Alias = playerToChange.Alias; final_16_08.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_09 != null && final_16_09.Player1Id == playerToChange.Id) { final_16_09.Player1Alias = playerToChange.Alias; final_16_09.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_10 != null && final_16_10.Player1Id == playerToChange.Id) { final_16_10.Player1Alias = playerToChange.Alias; final_16_10.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_11 != null && final_16_11.Player1Id == playerToChange.Id) { final_16_11.Player1Alias = playerToChange.Alias; final_16_11.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_12 != null && final_16_12.Player1Id == playerToChange.Id) { final_16_12.Player1Alias = playerToChange.Alias; final_16_12.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_13 != null && final_16_13.Player1Id == playerToChange.Id) { final_16_13.Player1Alias = playerToChange.Alias; final_16_13.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_14 != null && final_16_14.Player1Id == playerToChange.Id) { final_16_14.Player1Alias = playerToChange.Alias; final_16_14.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_15 != null && final_16_15.Player1Id == playerToChange.Id) { final_16_15.Player1Alias = playerToChange.Alias; final_16_15.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_16 != null && final_16_16.Player1Id == playerToChange.Id) { final_16_16.Player1Alias = playerToChange.Alias; final_16_16.Player1RaceCorpo = playerToChange.RaceCorpo; }

            if (final_16_01 != null && final_16_01.Player1Id == playerToChange.Id) { final_16_01.Player1Alias = playerToChange.Alias; final_16_01.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_02 != null && final_16_02.Player1Id == playerToChange.Id) { final_16_02.Player1Alias = playerToChange.Alias; final_16_02.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_03 != null && final_16_03.Player1Id == playerToChange.Id) { final_16_03.Player1Alias = playerToChange.Alias; final_16_03.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_04 != null && final_16_04.Player1Id == playerToChange.Id) { final_16_04.Player1Alias = playerToChange.Alias; final_16_04.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_05 != null && final_16_05.Player1Id == playerToChange.Id) { final_16_05.Player1Alias = playerToChange.Alias; final_16_05.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_06 != null && final_16_06.Player1Id == playerToChange.Id) { final_16_06.Player1Alias = playerToChange.Alias; final_16_06.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_07 != null && final_16_07.Player1Id == playerToChange.Id) { final_16_07.Player1Alias = playerToChange.Alias; final_16_07.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_08 != null && final_16_08.Player1Id == playerToChange.Id) { final_16_08.Player1Alias = playerToChange.Alias; final_16_08.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_09 != null && final_16_09.Player1Id == playerToChange.Id) { final_16_09.Player1Alias = playerToChange.Alias; final_16_09.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_10 != null && final_16_10.Player1Id == playerToChange.Id) { final_16_10.Player1Alias = playerToChange.Alias; final_16_10.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_11 != null && final_16_11.Player1Id == playerToChange.Id) { final_16_11.Player1Alias = playerToChange.Alias; final_16_11.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_12 != null && final_16_12.Player1Id == playerToChange.Id) { final_16_12.Player1Alias = playerToChange.Alias; final_16_12.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_13 != null && final_16_13.Player1Id == playerToChange.Id) { final_16_13.Player1Alias = playerToChange.Alias; final_16_13.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_14 != null && final_16_14.Player1Id == playerToChange.Id) { final_16_14.Player1Alias = playerToChange.Alias; final_16_14.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_15 != null && final_16_15.Player1Id == playerToChange.Id) { final_16_15.Player1Alias = playerToChange.Alias; final_16_15.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16_16 != null && final_16_16.Player1Id == playerToChange.Id) { final_16_16.Player1Alias = playerToChange.Alias; final_16_16.Player1RaceRunner = playerToChange.RaceRunner; }

            if (final_16_01 != null && final_16_01.Player2Id == playerToChange.Id) { final_16_01.Player2Alias = playerToChange.Alias; final_16_01.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_02 != null && final_16_02.Player2Id == playerToChange.Id) { final_16_02.Player2Alias = playerToChange.Alias; final_16_02.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_03 != null && final_16_03.Player2Id == playerToChange.Id) { final_16_03.Player2Alias = playerToChange.Alias; final_16_03.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_04 != null && final_16_04.Player2Id == playerToChange.Id) { final_16_04.Player2Alias = playerToChange.Alias; final_16_04.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_05 != null && final_16_05.Player2Id == playerToChange.Id) { final_16_05.Player2Alias = playerToChange.Alias; final_16_05.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_06 != null && final_16_06.Player2Id == playerToChange.Id) { final_16_06.Player2Alias = playerToChange.Alias; final_16_06.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_07 != null && final_16_07.Player2Id == playerToChange.Id) { final_16_07.Player2Alias = playerToChange.Alias; final_16_07.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_08 != null && final_16_08.Player2Id == playerToChange.Id) { final_16_08.Player2Alias = playerToChange.Alias; final_16_08.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_09 != null && final_16_09.Player2Id == playerToChange.Id) { final_16_09.Player2Alias = playerToChange.Alias; final_16_09.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_10 != null && final_16_10.Player2Id == playerToChange.Id) { final_16_10.Player2Alias = playerToChange.Alias; final_16_10.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_11 != null && final_16_11.Player2Id == playerToChange.Id) { final_16_11.Player2Alias = playerToChange.Alias; final_16_11.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_12 != null && final_16_12.Player2Id == playerToChange.Id) { final_16_12.Player2Alias = playerToChange.Alias; final_16_12.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_13 != null && final_16_13.Player2Id == playerToChange.Id) { final_16_13.Player2Alias = playerToChange.Alias; final_16_13.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_14 != null && final_16_14.Player2Id == playerToChange.Id) { final_16_14.Player2Alias = playerToChange.Alias; final_16_14.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_15 != null && final_16_15.Player2Id == playerToChange.Id) { final_16_15.Player2Alias = playerToChange.Alias; final_16_15.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_16_16 != null && final_16_16.Player2Id == playerToChange.Id) { final_16_16.Player2Alias = playerToChange.Alias; final_16_16.Player2RaceCorpo = playerToChange.RaceCorpo; }

            if (final_16_01 != null && final_16_01.Player2Id == playerToChange.Id) { final_16_01.Player2Alias = playerToChange.Alias; final_16_01.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_02 != null && final_16_02.Player2Id == playerToChange.Id) { final_16_02.Player2Alias = playerToChange.Alias; final_16_02.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_03 != null && final_16_03.Player2Id == playerToChange.Id) { final_16_03.Player2Alias = playerToChange.Alias; final_16_03.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_04 != null && final_16_04.Player2Id == playerToChange.Id) { final_16_04.Player2Alias = playerToChange.Alias; final_16_04.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_05 != null && final_16_05.Player2Id == playerToChange.Id) { final_16_05.Player2Alias = playerToChange.Alias; final_16_05.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_06 != null && final_16_06.Player2Id == playerToChange.Id) { final_16_06.Player2Alias = playerToChange.Alias; final_16_06.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_07 != null && final_16_07.Player2Id == playerToChange.Id) { final_16_07.Player2Alias = playerToChange.Alias; final_16_07.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_08 != null && final_16_08.Player2Id == playerToChange.Id) { final_16_08.Player2Alias = playerToChange.Alias; final_16_08.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_09 != null && final_16_09.Player2Id == playerToChange.Id) { final_16_09.Player2Alias = playerToChange.Alias; final_16_09.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_10 != null && final_16_10.Player2Id == playerToChange.Id) { final_16_10.Player2Alias = playerToChange.Alias; final_16_10.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_11 != null && final_16_11.Player2Id == playerToChange.Id) { final_16_11.Player2Alias = playerToChange.Alias; final_16_11.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_12 != null && final_16_12.Player2Id == playerToChange.Id) { final_16_12.Player2Alias = playerToChange.Alias; final_16_12.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_13 != null && final_16_13.Player2Id == playerToChange.Id) { final_16_13.Player2Alias = playerToChange.Alias; final_16_13.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_14 != null && final_16_14.Player2Id == playerToChange.Id) { final_16_14.Player2Alias = playerToChange.Alias; final_16_14.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_15 != null && final_16_15.Player2Id == playerToChange.Id) { final_16_15.Player2Alias = playerToChange.Alias; final_16_15.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16_16 != null && final_16_16.Player2Id == playerToChange.Id) { final_16_16.Player2Alias = playerToChange.Alias; final_16_16.Player2RaceRunner = playerToChange.RaceRunner; }


            if (final_8_01 != null && final_8_01.Player1Id == playerToChange.Id) { final_8_01.Player1Alias = playerToChange.Alias; final_8_01.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_02 != null && final_8_02.Player1Id == playerToChange.Id) { final_8_02.Player1Alias = playerToChange.Alias; final_8_02.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_03 != null && final_8_03.Player1Id == playerToChange.Id) { final_8_03.Player1Alias = playerToChange.Alias; final_8_03.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_04 != null && final_8_04.Player1Id == playerToChange.Id) { final_8_04.Player1Alias = playerToChange.Alias; final_8_04.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_05 != null && final_8_05.Player1Id == playerToChange.Id) { final_8_05.Player1Alias = playerToChange.Alias; final_8_05.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_06 != null && final_8_06.Player1Id == playerToChange.Id) { final_8_06.Player1Alias = playerToChange.Alias; final_8_06.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_07 != null && final_8_07.Player1Id == playerToChange.Id) { final_8_07.Player1Alias = playerToChange.Alias; final_8_07.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_08 != null && final_8_08.Player1Id == playerToChange.Id) { final_8_08.Player1Alias = playerToChange.Alias; final_8_08.Player1RaceCorpo = playerToChange.RaceCorpo; }

            if (final_8_01 != null && final_8_01.Player1Id == playerToChange.Id) { final_8_01.Player1Alias = playerToChange.Alias; final_8_01.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_8_02 != null && final_8_02.Player1Id == playerToChange.Id) { final_8_02.Player1Alias = playerToChange.Alias; final_8_02.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_8_03 != null && final_8_03.Player1Id == playerToChange.Id) { final_8_03.Player1Alias = playerToChange.Alias; final_8_03.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_8_04 != null && final_8_04.Player1Id == playerToChange.Id) { final_8_04.Player1Alias = playerToChange.Alias; final_8_04.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_8_05 != null && final_8_05.Player1Id == playerToChange.Id) { final_8_05.Player1Alias = playerToChange.Alias; final_8_05.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_8_06 != null && final_8_06.Player1Id == playerToChange.Id) { final_8_06.Player1Alias = playerToChange.Alias; final_8_06.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_8_07 != null && final_8_07.Player1Id == playerToChange.Id) { final_8_07.Player1Alias = playerToChange.Alias; final_8_07.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_8_08 != null && final_8_08.Player1Id == playerToChange.Id) { final_8_08.Player1Alias = playerToChange.Alias; final_8_08.Player1RaceRunner = playerToChange.RaceRunner; }

            if (final_8_01 != null && final_8_01.Player2Id == playerToChange.Id) { final_8_01.Player2Alias = playerToChange.Alias; final_8_01.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_02 != null && final_8_02.Player2Id == playerToChange.Id) { final_8_02.Player2Alias = playerToChange.Alias; final_8_02.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_03 != null && final_8_03.Player2Id == playerToChange.Id) { final_8_03.Player2Alias = playerToChange.Alias; final_8_03.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_04 != null && final_8_04.Player2Id == playerToChange.Id) { final_8_04.Player2Alias = playerToChange.Alias; final_8_04.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_05 != null && final_8_05.Player2Id == playerToChange.Id) { final_8_05.Player2Alias = playerToChange.Alias; final_8_05.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_06 != null && final_8_06.Player2Id == playerToChange.Id) { final_8_06.Player2Alias = playerToChange.Alias; final_8_06.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_07 != null && final_8_07.Player2Id == playerToChange.Id) { final_8_07.Player2Alias = playerToChange.Alias; final_8_07.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_8_08 != null && final_8_08.Player2Id == playerToChange.Id) { final_8_08.Player2Alias = playerToChange.Alias; final_8_08.Player2RaceCorpo = playerToChange.RaceCorpo; }

            if (final_8_01 != null && final_8_01.Player2Id == playerToChange.Id) { final_8_01.Player2Alias = playerToChange.Alias; final_8_01.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_8_02 != null && final_8_02.Player2Id == playerToChange.Id) { final_8_02.Player2Alias = playerToChange.Alias; final_8_02.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_8_03 != null && final_8_03.Player2Id == playerToChange.Id) { final_8_03.Player2Alias = playerToChange.Alias; final_8_03.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_8_04 != null && final_8_04.Player2Id == playerToChange.Id) { final_8_04.Player2Alias = playerToChange.Alias; final_8_04.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_8_05 != null && final_8_05.Player2Id == playerToChange.Id) { final_8_05.Player2Alias = playerToChange.Alias; final_8_05.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_8_06 != null && final_8_06.Player2Id == playerToChange.Id) { final_8_06.Player2Alias = playerToChange.Alias; final_8_06.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_8_07 != null && final_8_07.Player2Id == playerToChange.Id) { final_8_07.Player2Alias = playerToChange.Alias; final_8_07.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_8_08 != null && final_8_08.Player2Id == playerToChange.Id) { final_8_08.Player2Alias = playerToChange.Alias; final_8_08.Player2RaceRunner = playerToChange.RaceRunner; }

            if (final_4_01 != null && final_4_01.Player1Id == playerToChange.Id) { final_4_01.Player1Alias = playerToChange.Alias; final_4_01.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_4_02 != null && final_4_02.Player1Id == playerToChange.Id) { final_4_02.Player1Alias = playerToChange.Alias; final_4_02.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_4_03 != null && final_4_03.Player1Id == playerToChange.Id) { final_4_03.Player1Alias = playerToChange.Alias; final_4_03.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_4_04 != null && final_4_04.Player1Id == playerToChange.Id) { final_4_04.Player1Alias = playerToChange.Alias; final_4_04.Player1RaceCorpo = playerToChange.RaceCorpo; }

            if (final_4_01 != null && final_4_01.Player1Id == playerToChange.Id) { final_4_01.Player1Alias = playerToChange.Alias; final_4_01.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_4_02 != null && final_4_02.Player1Id == playerToChange.Id) { final_4_02.Player1Alias = playerToChange.Alias; final_4_02.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_4_03 != null && final_4_03.Player1Id == playerToChange.Id) { final_4_03.Player1Alias = playerToChange.Alias; final_4_03.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_4_04 != null && final_4_04.Player1Id == playerToChange.Id) { final_4_04.Player1Alias = playerToChange.Alias; final_4_04.Player1RaceRunner = playerToChange.RaceRunner; }

            if (final_4_01 != null && final_4_01.Player2Id == playerToChange.Id) { final_4_01.Player2Alias = playerToChange.Alias; final_4_01.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_4_02 != null && final_4_02.Player2Id == playerToChange.Id) { final_4_02.Player2Alias = playerToChange.Alias; final_4_02.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_4_03 != null && final_4_03.Player2Id == playerToChange.Id) { final_4_03.Player2Alias = playerToChange.Alias; final_4_03.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_4_04 != null && final_4_04.Player2Id == playerToChange.Id) { final_4_04.Player2Alias = playerToChange.Alias; final_4_04.Player2RaceCorpo = playerToChange.RaceCorpo; }

            if (final_4_01 != null && final_4_01.Player2Id == playerToChange.Id) { final_4_01.Player2Alias = playerToChange.Alias; final_4_01.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_4_02 != null && final_4_02.Player2Id == playerToChange.Id) { final_4_02.Player2Alias = playerToChange.Alias; final_4_02.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_4_03 != null && final_4_03.Player2Id == playerToChange.Id) { final_4_03.Player2Alias = playerToChange.Alias; final_4_03.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_4_04 != null && final_4_04.Player2Id == playerToChange.Id) { final_4_04.Player2Alias = playerToChange.Alias; final_4_04.Player2RaceRunner = playerToChange.RaceRunner; }


            if (final_2_01 != null && final_2_01.Player1Id == playerToChange.Id) { final_2_01.Player1Alias = playerToChange.Alias; final_2_01.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final_2_02 != null && final_2_02.Player1Id == playerToChange.Id) { final_2_02.Player1Alias = playerToChange.Alias; final_2_02.Player1RaceCorpo = playerToChange.RaceCorpo; }

            if (final_2_01 != null && final_2_01.Player1Id == playerToChange.Id) { final_2_01.Player1Alias = playerToChange.Alias; final_2_01.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_2_02 != null && final_2_02.Player1Id == playerToChange.Id) { final_2_02.Player1Alias = playerToChange.Alias; final_2_02.Player1RaceRunner = playerToChange.RaceRunner; }

            if (final_2_01 != null && final_2_01.Player2Id == playerToChange.Id) { final_2_01.Player2Alias = playerToChange.Alias; final_2_01.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final_2_02 != null && final_2_02.Player2Id == playerToChange.Id) { final_2_02.Player2Alias = playerToChange.Alias; final_2_02.Player2RaceCorpo = playerToChange.RaceCorpo; }

            if (final_2_01 != null && final_2_01.Player2Id == playerToChange.Id) { final_2_01.Player2Alias = playerToChange.Alias; final_2_01.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_2_02 != null && final_2_02.Player2Id == playerToChange.Id) { final_2_02.Player2Alias = playerToChange.Alias; final_2_02.Player2RaceRunner = playerToChange.RaceRunner; }

            if (final != null && final.Player1Id == playerToChange.Id) { final.Player1Alias = playerToChange.Alias; final.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (final != null && final.Player1Id == playerToChange.Id) { final.Player1Alias = playerToChange.Alias; final.Player1RaceRunner = playerToChange.RaceRunner; }
            if (game3rdplace != null && game3rdplace.Player1Id == playerToChange.Id) { game3rdplace.Player1Alias = playerToChange.Alias; game3rdplace.Player1RaceCorpo = playerToChange.RaceCorpo; }
            if (game3rdplace != null && game3rdplace.Player1Id == playerToChange.Id) { game3rdplace.Player1Alias = playerToChange.Alias; game3rdplace.Player1RaceRunner = playerToChange.RaceRunner; }

            if (final != null && final.Player2Id == playerToChange.Id) { final.Player2Alias = playerToChange.Alias; final.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (final != null && final.Player2Id == playerToChange.Id) { final.Player2Alias = playerToChange.Alias; final.Player2RaceRunner = playerToChange.RaceRunner; }
            if (game3rdplace != null && game3rdplace.Player2Id == playerToChange.Id) { game3rdplace.Player2Alias = playerToChange.Alias; game3rdplace.Player2RaceCorpo = playerToChange.RaceCorpo; }
            if (game3rdplace != null && game3rdplace.Player2Id == playerToChange.Id) { game3rdplace.Player2Alias = playerToChange.Alias; game3rdplace.Player2RaceRunner = playerToChange.RaceRunner; }
        }
Example #4
0
        public void ActivatePlayer(Player playerToActivate)
        {
            playerToActivate.Active = true;

            IEnumerable<Player> activePlayers = this.PointsTable.Where(p => p.Active == true);

            //utwórz kombinacje wszystkich gier między graczem aktywowanym a innymi
            for (int indexPlayer1 = 0; indexPlayer1 < activePlayers.Count(); indexPlayer1++)
            {
                Player player1 = activePlayers.ElementAt(indexPlayer1);

                if (this.Rounds.Where(r => r.Games.Where(g => (g.Player1Id == player1.Id &&
                                                               g.Player2Id == playerToActivate.Id) ||
                                                              (g.Player2Id == player1.Id &&
                                                               g.Player1Id == playerToActivate.Id)).Count() > 0).Count() > 0) continue;

                Game game = new Game()
                {
                    Player1Alias = player1.Alias,
                    Player1Id = player1.Id,
                    Player2Alias = playerToActivate.Alias,
                    Player2Id = playerToActivate.Id,
                    Player1RaceCorpo = player1.RaceCorpo,
                    Player1RaceRunner = player1.RaceRunner,
                    Player2RaceCorpo = playerToActivate.RaceCorpo,
                    Player2RaceRunner = playerToActivate.RaceRunner,
                };

                this.allGames.Add(game);
            }

            //dogeneruj BYE jeśli nieparzysta liczba graczy
            if (activePlayers.Count() % 2 == 1)
            {
                foreach (Player player1 in activePlayers)
                {
                    if (this.Rounds.Where(r => r.Games.Where(g => g.Player1Id == player1.Id &&
                                                                  g.Player2Id == Guid.Empty &&
                                                                  g.IsBYE == true).Count() > 0).Count() > 0) continue;

                    Game game = new Game()
                    {
                        Player1Alias = player1.Alias,
                        Player1Id = player1.Id,
                        Player1RaceCorpo = player1.RaceCorpo,
                        Player1RaceRunner = player1.RaceRunner,
                        IsBYE = true,
                    };

                    allGames.Add(game);
                }
            }
            else
            {
                //usuń BYE bo już jest parzysta liczba graczy
                List<Game> gamesToDel = this.allGames.Where(g => g.Player2Id == Guid.Empty && g.IsBYE == true).ToList();

                foreach (Game game in gamesToDel)
                {
                    this.allGames.Remove(game);
                }
            }
        }
Example #5
0
        public void AddPlayer(Player playerToAdd)
        {
            IEnumerable<Player> activePlayers = this.PointsTable.Where(p => p.Active == true);

            //utwórz kombinacje wszystkich gier między graczem dodawanym a innymi
            for (int indexPlayer1 = 0; indexPlayer1 < activePlayers.Count(); indexPlayer1++)
            {
                Player player1 = activePlayers.ElementAt(indexPlayer1);
                Game game = new Game()
                {
                    Player1Alias = player1.Alias,
                    Player1Id = player1.Id,
                    Player2Alias = playerToAdd.Alias,
                    Player2Id = playerToAdd.Id,
                    Player1RaceCorpo = player1.RaceCorpo,
                    Player1RaceRunner = player1.RaceRunner,
                    Player2RaceCorpo = playerToAdd.RaceCorpo,
                    Player2RaceRunner = playerToAdd.RaceRunner,
                };

                this.allGames.Add(game);
            }

            this.PointsTable.Add(playerToAdd);

            //dogeneruj BYE jeśli nieparzysta liczba graczy
            if (activePlayers.Count() % 2 == 1)
            {
                //Dla wszystkich
                foreach (Player player1 in activePlayers)
                {
                    Game game = new Game()
                    {
                        Player1Alias = player1.Alias,
                        Player1Id = player1.Id,
                        Player1RaceCorpo = player1.RaceCorpo,
                        Player1RaceRunner = player1.RaceRunner,
                        IsBYE = true,
                    };

                    allGames.Add(game);
                }

                //Game gameBYE = new Game()
                //{
                //    Player1Alias = playerToAdd.Alias,
                //    Player1Id = playerToAdd.Id,
                //    Player1Race = playerToAdd.Race,
                //    Score = GameScore.Score_BYE,
                //};

                //allGames.Add(gameBYE);
            }
            else
            {
                //usuń BYE bo już jest parzysta liczba graczy
                List<Game> gamesToDel = this.allGames.Where(g => g.Player2Id == Guid.Empty && g.IsBYE == true).ToList();

                foreach (Game game in gamesToDel)
                {
                    this.allGames.Remove(game);
                }
            }

            if (Rounds.Count > 0)
            {
                bool addToLastRound = playerToAdd.AddPlayerToLastRound;
                if (addToLastRound)
                {
                    ObservableCollection<Round> activeRounds = Rounds;
                    Round lastRound = activeRounds[activeRounds.Count - 1];
                    Game lastGame = lastRound.Games[lastRound.Games.Count - 1];
                    if (lastGame.IsBYE)
                    {
                        lastGame.IsBYE = false;
                        lastGame.Player2Alias = playerToAdd.Alias;
                        lastGame.Player2Id = playerToAdd.Id;
                        lastGame.Player2RaceCorpo = playerToAdd.RaceCorpo;
                        lastGame.Player2RaceRunner = playerToAdd.RaceRunner;
                    }
                    else
                    {
                        Game game = new Game()
                        {
                            Player1Alias = playerToAdd.Alias,
                            Player1Id = playerToAdd.Id,
                            Player1RaceCorpo = playerToAdd.RaceCorpo,
                            Player1RaceRunner = playerToAdd.RaceRunner,
                            IsBYE = true,
                            Number = lastGame.Number + 1,
                        };
                        lastRound.Games.Add(game);
                    }

                }
            }
        }
Example #6
0
        public void RemovePlayer(Player playerToDel)
        {
            if (this.Rounds.Count == 0)
            {
                this.PointsTable.Remove(playerToDel);
                this.RefreshPointsTable();
            }
            else
            {
                playerToDel.Active = false;
            }

            //Usunięcie gier playera
            List<Game> gamesToDel = this.allGames.Where(g => g.Player1Id == playerToDel.Id || g.Player2Id == playerToDel.Id).ToList();
            foreach (Game game in gamesToDel)
            {
                this.allGames.Remove(game);
            }

            IEnumerable<Player> activePlayers = this.PointsTable.Where(p => p.Active == true);
            if (activePlayers.Count() % 2 == 0)
            {
                //usuń BYE bo już jest parzysta liczba graczy
                List<Game> byesToDel = this.allGames.Where(g => g.Player2Id == Guid.Empty && g.IsBYE == true).ToList();

                foreach (Game game in byesToDel)
                {
                    this.allGames.Remove(game);
                }
            }
            else
            {
                //dodaj bye bo nieparzysta liczba
                foreach (Player player1 in activePlayers)
                {
                    if (this.Rounds.Where(r => r.Games.Where(g => g.Player1Id == player1.Id && g.Player2Id == Guid.Empty && g.IsBYE == true).Count() > 0).Count() > 0) continue;

                    Game game = new Game()
                    {
                        Player1Alias = player1.Alias,
                        Player1Id = player1.Id,
                        Player1RaceCorpo = player1.RaceCorpo,
                        Player1RaceRunner = player1.RaceRunner,
                        IsBYE = true,
                    };

                    allGames.Add(game);
                }
            }
        }
Example #7
0
        public void DisqualifyPlayer(Player playerToDisqualify)
        {
            foreach (Round round in this.rounds)
            {
                foreach (Game game in round.Games)
                {
                    if (game.Player1Id == playerToDisqualify.Id) { game.Player1Score1 = 0; game.Player2Score1 = 10; game.Player1Score2 = 0; game.Player2Score2 = 10; }
                    if (game.Player2Id == playerToDisqualify.Id) { game.Player1Score1 = 10; game.Player2Score1 = 0; game.Player1Score2 = 10; game.Player2Score2 = 0; }
                }
            }

            this.RemovePlayer(playerToDisqualify);
            this.RefreshPointsTable();
        }
        public void RenamePlayer(Player playerToChange)
        {
            if (final_01 != null && final_01.Player1Id == playerToChange.Id) { final_01.Player1Alias = playerToChange.Alias; final_01.Player1RaceCorpo = playerToChange.RaceCorpo; final_01.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_02 != null && final_02.Player1Id == playerToChange.Id) { final_02.Player1Alias = playerToChange.Alias; final_02.Player1RaceCorpo = playerToChange.RaceCorpo; final_02.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_03 != null && final_03.Player1Id == playerToChange.Id) { final_03.Player1Alias = playerToChange.Alias; final_03.Player1RaceCorpo = playerToChange.RaceCorpo; final_03.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_04 != null && final_04.Player1Id == playerToChange.Id) { final_04.Player1Alias = playerToChange.Alias; final_04.Player1RaceCorpo = playerToChange.RaceCorpo; final_04.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_05 != null && final_05.Player1Id == playerToChange.Id) { final_05.Player1Alias = playerToChange.Alias; final_05.Player1RaceCorpo = playerToChange.RaceCorpo; final_05.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_06 != null && final_06.Player1Id == playerToChange.Id) { final_06.Player1Alias = playerToChange.Alias; final_06.Player1RaceCorpo = playerToChange.RaceCorpo; final_06.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_07 != null && final_07.Player1Id == playerToChange.Id) { final_07.Player1Alias = playerToChange.Alias; final_07.Player1RaceCorpo = playerToChange.RaceCorpo; final_07.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_08 != null && final_08.Player1Id == playerToChange.Id) { final_08.Player1Alias = playerToChange.Alias; final_08.Player1RaceCorpo = playerToChange.RaceCorpo; final_08.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_09 != null && final_09.Player1Id == playerToChange.Id) { final_09.Player1Alias = playerToChange.Alias; final_09.Player1RaceCorpo = playerToChange.RaceCorpo; final_09.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_10 != null && final_10.Player1Id == playerToChange.Id) { final_10.Player1Alias = playerToChange.Alias; final_10.Player1RaceCorpo = playerToChange.RaceCorpo; final_10.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_11 != null && final_11.Player1Id == playerToChange.Id) { final_11.Player1Alias = playerToChange.Alias; final_11.Player1RaceCorpo = playerToChange.RaceCorpo; final_11.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_12 != null && final_12.Player1Id == playerToChange.Id) { final_12.Player1Alias = playerToChange.Alias; final_12.Player1RaceCorpo = playerToChange.RaceCorpo; final_12.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_13 != null && final_13.Player1Id == playerToChange.Id) { final_13.Player1Alias = playerToChange.Alias; final_13.Player1RaceCorpo = playerToChange.RaceCorpo; final_13.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_14 != null && final_14.Player1Id == playerToChange.Id) { final_14.Player1Alias = playerToChange.Alias; final_14.Player1RaceCorpo = playerToChange.RaceCorpo; final_14.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_15 != null && final_15.Player1Id == playerToChange.Id) { final_15.Player1Alias = playerToChange.Alias; final_15.Player1RaceCorpo = playerToChange.RaceCorpo; final_15.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_16 != null && final_16.Player1Id == playerToChange.Id) { final_16.Player1Alias = playerToChange.Alias; final_16.Player1RaceCorpo = playerToChange.RaceCorpo; final_16.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_17 != null && final_17.Player1Id == playerToChange.Id) { final_17.Player1Alias = playerToChange.Alias; final_17.Player1RaceCorpo = playerToChange.RaceCorpo; final_17.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_18 != null && final_18.Player1Id == playerToChange.Id) { final_18.Player1Alias = playerToChange.Alias; final_18.Player1RaceCorpo = playerToChange.RaceCorpo; final_18.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_19 != null && final_19.Player1Id == playerToChange.Id) { final_19.Player1Alias = playerToChange.Alias; final_19.Player1RaceCorpo = playerToChange.RaceCorpo; final_19.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_20 != null && final_20.Player1Id == playerToChange.Id) { final_20.Player1Alias = playerToChange.Alias; final_20.Player1RaceCorpo = playerToChange.RaceCorpo; final_20.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_21 != null && final_21.Player1Id == playerToChange.Id) { final_21.Player1Alias = playerToChange.Alias; final_21.Player1RaceCorpo = playerToChange.RaceCorpo; final_21.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_22 != null && final_22.Player1Id == playerToChange.Id) { final_22.Player1Alias = playerToChange.Alias; final_22.Player1RaceCorpo = playerToChange.RaceCorpo; final_22.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_23 != null && final_23.Player1Id == playerToChange.Id) { final_23.Player1Alias = playerToChange.Alias; final_23.Player1RaceCorpo = playerToChange.RaceCorpo; final_23.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_24 != null && final_24.Player1Id == playerToChange.Id) { final_24.Player1Alias = playerToChange.Alias; final_24.Player1RaceCorpo = playerToChange.RaceCorpo; final_24.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_25 != null && final_25.Player1Id == playerToChange.Id) { final_25.Player1Alias = playerToChange.Alias; final_25.Player1RaceCorpo = playerToChange.RaceCorpo; final_25.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_26 != null && final_26.Player1Id == playerToChange.Id) { final_26.Player1Alias = playerToChange.Alias; final_26.Player1RaceCorpo = playerToChange.RaceCorpo; final_26.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_27 != null && final_27.Player1Id == playerToChange.Id) { final_27.Player1Alias = playerToChange.Alias; final_27.Player1RaceCorpo = playerToChange.RaceCorpo; final_27.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_28 != null && final_28.Player1Id == playerToChange.Id) { final_28.Player1Alias = playerToChange.Alias; final_28.Player1RaceCorpo = playerToChange.RaceCorpo; final_28.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_29 != null && final_29.Player1Id == playerToChange.Id) { final_29.Player1Alias = playerToChange.Alias; final_29.Player1RaceCorpo = playerToChange.RaceCorpo; final_29.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_30 != null && final_30.Player1Id == playerToChange.Id) { final_30.Player1Alias = playerToChange.Alias; final_30.Player1RaceCorpo = playerToChange.RaceCorpo; final_30.Player1RaceRunner = playerToChange.RaceRunner; }
            if (final_31 != null && final_31.Player1Id == playerToChange.Id) { final_31.Player1Alias = playerToChange.Alias; final_31.Player1RaceCorpo = playerToChange.RaceCorpo; final_31.Player1RaceRunner = playerToChange.RaceRunner; }


            if (final_01 != null && final_01.Player2Id == playerToChange.Id) { final_01.Player2Alias = playerToChange.Alias; final_01.Player2RaceCorpo = playerToChange.RaceCorpo; final_01.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_02 != null && final_02.Player2Id == playerToChange.Id) { final_02.Player2Alias = playerToChange.Alias; final_02.Player2RaceCorpo = playerToChange.RaceCorpo; final_02.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_03 != null && final_03.Player2Id == playerToChange.Id) { final_03.Player2Alias = playerToChange.Alias; final_03.Player2RaceCorpo = playerToChange.RaceCorpo; final_03.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_04 != null && final_04.Player2Id == playerToChange.Id) { final_04.Player2Alias = playerToChange.Alias; final_04.Player2RaceCorpo = playerToChange.RaceCorpo; final_04.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_05 != null && final_05.Player2Id == playerToChange.Id) { final_05.Player2Alias = playerToChange.Alias; final_05.Player2RaceCorpo = playerToChange.RaceCorpo; final_05.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_06 != null && final_06.Player2Id == playerToChange.Id) { final_06.Player2Alias = playerToChange.Alias; final_06.Player2RaceCorpo = playerToChange.RaceCorpo; final_06.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_07 != null && final_07.Player2Id == playerToChange.Id) { final_07.Player2Alias = playerToChange.Alias; final_07.Player2RaceCorpo = playerToChange.RaceCorpo; final_07.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_08 != null && final_08.Player2Id == playerToChange.Id) { final_08.Player2Alias = playerToChange.Alias; final_08.Player2RaceCorpo = playerToChange.RaceCorpo; final_08.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_09 != null && final_09.Player2Id == playerToChange.Id) { final_09.Player2Alias = playerToChange.Alias; final_09.Player2RaceCorpo = playerToChange.RaceCorpo; final_09.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_10 != null && final_10.Player2Id == playerToChange.Id) { final_10.Player2Alias = playerToChange.Alias; final_10.Player2RaceCorpo = playerToChange.RaceCorpo; final_10.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_11 != null && final_11.Player2Id == playerToChange.Id) { final_11.Player2Alias = playerToChange.Alias; final_11.Player2RaceCorpo = playerToChange.RaceCorpo; final_11.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_12 != null && final_12.Player2Id == playerToChange.Id) { final_12.Player2Alias = playerToChange.Alias; final_12.Player2RaceCorpo = playerToChange.RaceCorpo; final_12.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_13 != null && final_13.Player2Id == playerToChange.Id) { final_13.Player2Alias = playerToChange.Alias; final_13.Player2RaceCorpo = playerToChange.RaceCorpo; final_13.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_14 != null && final_14.Player2Id == playerToChange.Id) { final_14.Player2Alias = playerToChange.Alias; final_14.Player2RaceCorpo = playerToChange.RaceCorpo; final_14.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_15 != null && final_15.Player2Id == playerToChange.Id) { final_15.Player2Alias = playerToChange.Alias; final_15.Player2RaceCorpo = playerToChange.RaceCorpo; final_15.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_16 != null && final_16.Player2Id == playerToChange.Id) { final_16.Player2Alias = playerToChange.Alias; final_16.Player2RaceCorpo = playerToChange.RaceCorpo; final_16.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_17 != null && final_17.Player2Id == playerToChange.Id) { final_17.Player2Alias = playerToChange.Alias; final_17.Player2RaceCorpo = playerToChange.RaceCorpo; final_17.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_18 != null && final_18.Player2Id == playerToChange.Id) { final_18.Player2Alias = playerToChange.Alias; final_18.Player2RaceCorpo = playerToChange.RaceCorpo; final_18.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_19 != null && final_19.Player2Id == playerToChange.Id) { final_19.Player2Alias = playerToChange.Alias; final_19.Player2RaceCorpo = playerToChange.RaceCorpo; final_19.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_20 != null && final_20.Player2Id == playerToChange.Id) { final_20.Player2Alias = playerToChange.Alias; final_20.Player2RaceCorpo = playerToChange.RaceCorpo; final_20.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_21 != null && final_21.Player2Id == playerToChange.Id) { final_21.Player2Alias = playerToChange.Alias; final_21.Player2RaceCorpo = playerToChange.RaceCorpo; final_21.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_22 != null && final_22.Player2Id == playerToChange.Id) { final_22.Player2Alias = playerToChange.Alias; final_22.Player2RaceCorpo = playerToChange.RaceCorpo; final_22.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_23 != null && final_23.Player2Id == playerToChange.Id) { final_23.Player2Alias = playerToChange.Alias; final_23.Player2RaceCorpo = playerToChange.RaceCorpo; final_23.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_24 != null && final_24.Player2Id == playerToChange.Id) { final_24.Player2Alias = playerToChange.Alias; final_24.Player2RaceCorpo = playerToChange.RaceCorpo; final_24.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_25 != null && final_25.Player2Id == playerToChange.Id) { final_25.Player2Alias = playerToChange.Alias; final_25.Player2RaceCorpo = playerToChange.RaceCorpo; final_25.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_26 != null && final_26.Player2Id == playerToChange.Id) { final_26.Player2Alias = playerToChange.Alias; final_26.Player2RaceCorpo = playerToChange.RaceCorpo; final_26.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_27 != null && final_27.Player2Id == playerToChange.Id) { final_27.Player2Alias = playerToChange.Alias; final_27.Player2RaceCorpo = playerToChange.RaceCorpo; final_27.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_28 != null && final_28.Player2Id == playerToChange.Id) { final_28.Player2Alias = playerToChange.Alias; final_28.Player2RaceCorpo = playerToChange.RaceCorpo; final_28.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_29 != null && final_29.Player2Id == playerToChange.Id) { final_29.Player2Alias = playerToChange.Alias; final_29.Player2RaceCorpo = playerToChange.RaceCorpo; final_29.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_30 != null && final_30.Player2Id == playerToChange.Id) { final_30.Player2Alias = playerToChange.Alias; final_30.Player2RaceCorpo = playerToChange.RaceCorpo; final_30.Player2RaceRunner = playerToChange.RaceRunner; }
            if (final_31 != null && final_31.Player2Id == playerToChange.Id) { final_31.Player2Alias = playerToChange.Alias; final_31.Player2RaceCorpo = playerToChange.RaceCorpo; final_31.Player2RaceRunner = playerToChange.RaceRunner; }
        }