// Use this for initialization void Start() { scriptGlobal = GameObject.Find("GameManager").GetComponent <varGlobal>(); objetivo = GameObject.Find("objetivo"); obstaculo = GameObject.Find("obstaculo"); particulas1 = GameObject.Find("ParticleSystem"); particulas2 = GameObject.Find("ParticleSystemPositivo"); arma = GameObject.Find("arma"); f = 0; }
// Use this for initialization void Start() { scriptGlobal = GameObject.Find("GameManager").GetComponent <varGlobal>(); scriptGlobal.vento = Random.Range(-0.16f, 0.17f); objetivo = GameObject.Find("objetivo"); obstaculo = GameObject.Find("obstaculo"); objetivo.transform.position = new Vector3(objetivo.transform.position.x, Random.Range(0.676f, 1.38f), objetivo.transform.position.z); obstaculo.transform.position = new Vector3(Random.Range(-3.04f, 3.28f), obstaculo.transform.position.y, obstaculo.transform.position.z); obstaculo.transform.localScale = new Vector3(obstaculo.transform.localScale.x, Random.Range(1f, 2f), obstaculo.transform.localScale.z); }
// Use this for initialization void Start() { scriptGlobal = GameObject.Find("GameManager").GetComponent <varGlobal>(); atualizaVento(); }
// Use this for initialization void Start() { //Destroy(gameObject, 5); scriptGlobal = GameObject.Find("GameManager").GetComponent <varGlobal>(); scriptAutomatico = GameObject.Find("GameManager").GetComponent <carregarAcertos>(); }