Example #1
0
        public PointLatLngAlt getMousePos(int x, int y)
        {
            //https://gamedev.stackexchange.com/questions/103483/opentk-ray-picking
            int[]   viewport = new int[4];
            Matrix4 modelMatrix, projMatrix;

            MakeCurrent();

            GL.GetFloat(GetPName.ModelviewMatrix, out modelMatrix);
            GL.GetFloat(GetPName.ProjectionMatrix, out projMatrix);
            GL.GetInteger(GetPName.Viewport, viewport);

            var _start = UnProject(new Vector3(x, y, 0.0f), projMatrix, modelMatrix, new Size(viewport[2], viewport[3]));
            var _end   = UnProject(new Vector3(x, y, 1), projMatrix, modelMatrix, new Size(viewport[2], viewport[3]));

            var pos = new utmpos(utmcenter[0] + _end.X, utmcenter[1] + _end.Y, utmzone);

            var plla = pos.ToLLA();

            plla.Alt = _end.Z;

            var point = srtm.getIntersectionWithTerrain(center, plla);

            return(point);
        }
Example #2
0
        /// <summary>
        /// from http://stackoverflow.com/questions/1119451/how-to-tell-if-a-line-intersects-a-polygon-in-c
        /// </summary>
        /// <param name="start1"></param>
        /// <param name="end1"></param>
        /// <param name="start2"></param>
        /// <param name="end2"></param>
        /// <returns></returns>
        public static utmpos FindLineIntersection(utmpos start1, utmpos end1, utmpos start2, utmpos end2)
        {
            double denom = ((end1.x - start1.x) * (end2.y - start2.y)) - ((end1.y - start1.y) * (end2.x - start2.x));

            //  AB & CD are parallel
            if (denom == 0)
            {
                return(utmpos.Zero);
            }
            double numer  = ((start1.y - start2.y) * (end2.x - start2.x)) - ((start1.x - start2.x) * (end2.y - start2.y));
            double r      = numer / denom;
            double numer2 = ((start1.y - start2.y) * (end1.x - start1.x)) - ((start1.x - start2.x) * (end1.y - start1.y));
            double s      = numer2 / denom;

            if ((r < 0 || r > 1) || (s < 0 || s > 1))
            {
                return(utmpos.Zero);
            }
            // Find intersection point
            utmpos result = new utmpos();

            result.x    = start1.x + (r * (end1.x - start1.x));
            result.y    = start1.y + (r * (end1.y - start1.y));
            result.zone = start1.zone;
            return(result);
        }
Example #3
0
        /// <summary>
        /// this is a debug function
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="tag"></param>
        static void addtomap(utmpos pos, string tag)
        {
            if (tag == "M")
            {
                return;
            }

            polygons.Markers.Add(new GMapMarkerWP(pos.ToLLA(), tag));
        }
Example #4
0
        /// <summary>
        /// this is a debug function
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="tag"></param>
        static void addtomap(utmpos pos, string tag)
        {
            //tag = (no++).ToString();
            //polygons.Markers.Add(new GMapMarkerGoogleRed(pos.ToLLA()));// { ToolTipText = tag, ToolTipMode = MarkerTooltipMode.Always } );

            //map.ZoomAndCenterMarkers("polygons");

            //map.Invalidate();
        }
Example #5
0
        private static List <utmpos> GenerateOffsetPath(List <utmpos> utmpositions, double distance, int utmzone)
        {
            List <utmpos> ans = new List <utmpos>();

            utmpos oldpos = utmpos.Zero;

            for (int a = 0; a < utmpositions.Count - 2; a++)
            {
                var prevCenter = utmpositions[a];
                var currCenter = utmpositions[a + 1];
                var nextCenter = utmpositions[a + 2];

                var l1bearing = prevCenter.GetBearing(currCenter);
                var l2bearing = currCenter.GetBearing(nextCenter);

                var l1prev = Newpos(prevCenter, l1bearing + 90, distance);
                var l1curr = Newpos(currCenter, l1bearing + 90, distance);

                var l2curr = Newpos(currCenter, l2bearing + 90, distance);
                var l2next = Newpos(nextCenter, l2bearing + 90, distance);

                var l1l2center = FindLineIntersectionExtension(l1prev, l1curr, l2curr, l2next);

                //start
                if (a == 0)
                {
                    // add start
                    l1prev.Tag = "S";
                    ans.Add(l1prev);

                    // add start/trigger
                    l1prev.Tag = "SM";
                    ans.Add(l1prev);

                    oldpos = l1prev;
                }

                //middle of leg
                l1l2center.Tag = "M";
                ans.Add(l1l2center);
                oldpos = l1l2center;

                // last leg
                if ((a + 3) == utmpositions.Count)
                {
                    l2next.Tag = "ME";
                    ans.Add(l2next);

                    l2next.Tag = "E";
                    ans.Add(l2next);
                }
            }

            return(ans);
        }
Example #6
0
        /// <summary>
        /// this is a debug function
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="tag"></param>
        static void addtomap(utmpos pos, string tag)
        {
            return;
            //if (tag == "M")
            //    return;

            //polygons.Markers.Add(new GMapMarkerWP(pos.ToLLA(), tag));

            //map.ZoomAndCenterMarkers("polygons");

            //map.Invalidate();
        }
Example #7
0
        // polar to rectangular
        static utmpos newpos(utmpos input, double bearing, double distance)
        {
            double degN = 90 - bearing;

            if (degN < 0)
            {
                degN += 360;
            }
            double x = input.x + distance * Math.Cos(degN * deg2rad);
            double y = input.y + distance * Math.Sin(degN * deg2rad);

            return(new utmpos(x, y, input.zone));
        }
Example #8
0
        static utmpos findClosestPoint(utmpos start, List <utmpos> list)
        {
            utmpos answer      = utmpos.Zero;
            double currentbest = double.MaxValue;

            foreach (utmpos pnt in list)
            {
                double dist1 = start.GetDistance(pnt);

                if (dist1 < currentbest)
                {
                    answer      = pnt;
                    currentbest = dist1;
                }
            }

            return(answer);
        }
Example #9
0
        static linelatlng findClosestLine(utmpos start, List <linelatlng> list)
        {
            linelatlng answer   = list[0];
            double     shortest = double.MaxValue;

            foreach (linelatlng line in list)
            {
                double ans1       = start.GetDistance(line.p1);
                double ans2       = start.GetDistance(line.p2);
                utmpos shorterpnt = ans1 < ans2 ? line.p1 : line.p2;

                if (shortest > start.GetDistance(shorterpnt))
                {
                    answer   = line;
                    shortest = start.GetDistance(shorterpnt);
                }
            }

            return(answer);
        }
Example #10
0
        static bool PointInPolygon(utmpos p, List <utmpos> poly)
        {
            utmpos p1, p2;
            bool   inside = false;

            if (poly.Count < 3)
            {
                return(inside);
            }
            utmpos oldPoint = new utmpos(poly[poly.Count - 1]);

            for (int i = 0; i < poly.Count; i++)
            {
                utmpos newPoint = new utmpos(poly[i]);

                if (newPoint.y > oldPoint.y)
                {
                    p1 = oldPoint;
                    p2 = newPoint;
                }
                else
                {
                    p1 = newPoint;
                    p2 = oldPoint;
                }

                if ((newPoint.y < p.y) == (p.y <= oldPoint.y) &&
                    ((double)p.x - (double)p1.x) * (double)(p2.y - p1.y)
                    < ((double)p2.x - (double)p1.x) * (double)(p.y - p1.y))
                {
                    inside = !inside;
                }
                oldPoint = newPoint;
            }
            return(inside);
        }
Example #11
0
        static linelatlng findClosestLine(utmpos start, List <linelatlng> list, double minDistance, double angle)
        {
            // By now, just add 5.000 km to our lines so they are long enough to allow intersection
            double METERS_TO_EXTEND = 5000000;

            double perperndicularOrientation = AddAngle(angle, 90);

            // Calculation of a perpendicular line to the grid lines containing the "start" point

            /*
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  -------------------------------------start---------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             *  --------------------------------------|------------------------------------------
             */
            utmpos start_perpendicular_line = newpos(start, perperndicularOrientation, -METERS_TO_EXTEND);
            utmpos stop_perpendicular_line  = newpos(start, perperndicularOrientation, METERS_TO_EXTEND);

            // Store one intersection point per grid line
            Dictionary <utmpos, linelatlng> intersectedPoints = new Dictionary <utmpos, linelatlng>();
            // lets order distances from every intersected point per line with the "start" point
            Dictionary <double, utmpos> ordered_min_to_max = new Dictionary <double, utmpos>();

            foreach (linelatlng line in list)
            {
                // Extend line at both ends so it intersecs for sure with our perpendicular line
                utmpos extended_line_start = newpos(line.p1, angle, -METERS_TO_EXTEND);
                utmpos extended_line_stop  = newpos(line.p2, angle, METERS_TO_EXTEND);
                // Calculate intersection point
                utmpos p = FindLineIntersection(extended_line_start, extended_line_stop, start_perpendicular_line, stop_perpendicular_line);

                // Store it
                intersectedPoints[p] = line;

                // Calculate distances between interesected point and "start" (i.e. line and start)
                double distance_p = start.GetDistance(p);
                if (!ordered_min_to_max.ContainsKey(distance_p))
                {
                    ordered_min_to_max.Add(distance_p, p);
                }
            }

            // Acquire keys and sort them.
            List <double> ordered_keys = ordered_min_to_max.Keys.ToList();

            ordered_keys.Sort();

            // Lets select a line that is the closest to "start" point but "mindistance" away at least.
            // If we have only one line, return that line whatever the minDistance says
            double key = double.MaxValue;
            int    i   = 0;

            while (key == double.MaxValue && i < ordered_keys.Count)
            {
                if (ordered_keys[i] >= minDistance)
                {
                    key = ordered_keys[i];
                }
                i++;
            }

            // If no line is selected (because all of them are closer than minDistance, then get the farest one
            if (key == double.MaxValue)
            {
                key = ordered_keys[ordered_keys.Count - 1];
            }

            // return line
            return(intersectedPoints[ordered_min_to_max[key]]);
        }
Example #12
0
        public static List <PointLatLngAlt> CreateGrid(List <PointLatLngAlt> polygon, double altitude, double distance, double spacing, double angle, double overshoot1, double overshoot2, StartPosition startpos, bool shutter, float minLaneSeparation, float leadin = 0)
        {
            //DoDebug();

            if (spacing < 4 && spacing != 0)
            {
                spacing = 4;
            }

            if (distance < 0.1)
            {
                distance = 0.1;
            }

            if (polygon.Count == 0)
            {
                return(new List <PointLatLngAlt>());
            }


            // Make a non round number in case of corner cases
            if (minLaneSeparation != 0)
            {
                minLaneSeparation += 0.5F;
            }
            // Lane Separation in meters
            double minLaneSeparationINMeters = minLaneSeparation * distance;

            List <PointLatLngAlt> ans = new List <PointLatLngAlt>();

            // utm zone distance calcs will be done in
            int utmzone = polygon[0].GetUTMZone();

            // utm position list
            List <utmpos> utmpositions = utmpos.ToList(PointLatLngAlt.ToUTM(utmzone, polygon), utmzone);

            // close the loop if its not already
            if (utmpositions[0] != utmpositions[utmpositions.Count - 1])
            {
                utmpositions.Add(utmpositions[0]); // make a full loop
            }
            // get mins/maxs of coverage area
            Rect area = getPolyMinMax(utmpositions);

            // get initial grid

            // used to determine the size of the outer grid area
            double diagdist = area.DiagDistance();

            // somewhere to store out generated lines
            List <linelatlng> grid = new List <linelatlng>();
            // number of lines we need
            int lines = 0;

            // get start point middle
            double x = area.MidWidth;
            double y = area.MidHeight;

            addtomap(new utmpos(x, y, utmzone), "Base");

            // get left extent
            double xb1 = x;
            double yb1 = y;

            // to the left
            newpos(ref xb1, ref yb1, angle - 90, diagdist / 2 + distance);
            // backwards
            newpos(ref xb1, ref yb1, angle + 180, diagdist / 2 + distance);

            utmpos left = new utmpos(xb1, yb1, utmzone);

            addtomap(left, "left");

            // get right extent
            double xb2 = x;
            double yb2 = y;

            // to the right
            newpos(ref xb2, ref yb2, angle + 90, diagdist / 2 + distance);
            // backwards
            newpos(ref xb2, ref yb2, angle + 180, diagdist / 2 + distance);

            utmpos right = new utmpos(xb2, yb2, utmzone);

            addtomap(right, "right");

            // set start point to left hand side
            x = xb1;
            y = yb1;

            // draw the outergrid, this is a grid that cover the entire area of the rectangle plus more.
            while (lines < ((diagdist + distance * 2) / distance))
            {
                // copy the start point to generate the end point
                double nx = x;
                double ny = y;
                newpos(ref nx, ref ny, angle, diagdist + distance * 2);

                linelatlng line = new linelatlng();
                line.p1      = new utmpos(x, y, utmzone);
                line.p2      = new utmpos(nx, ny, utmzone);
                line.basepnt = new utmpos(x, y, utmzone);
                grid.Add(line);

                // addtomap(line);

                newpos(ref x, ref y, angle + 90, distance);
                lines++;
            }

            // find intersections with our polygon

            // store lines that dont have any intersections
            List <linelatlng> remove = new List <linelatlng>();

            int gridno = grid.Count;

            // cycle through our grid
            for (int a = 0; a < gridno; a++)
            {
                double closestdistance = double.MaxValue;
                double farestdistance  = double.MinValue;

                utmpos closestpoint = utmpos.Zero;
                utmpos farestpoint  = utmpos.Zero;

                // somewhere to store our intersections
                List <utmpos> matchs = new List <utmpos>();

                int    b         = -1;
                int    crosses   = 0;
                utmpos newutmpos = utmpos.Zero;
                foreach (utmpos pnt in utmpositions)
                {
                    b++;
                    if (b == 0)
                    {
                        continue;
                    }
                    newutmpos = FindLineIntersection(utmpositions[b - 1], utmpositions[b], grid[a].p1, grid[a].p2);
                    if (!newutmpos.IsZero)
                    {
                        crosses++;
                        matchs.Add(newutmpos);
                        if (closestdistance > grid[a].p1.GetDistance(newutmpos))
                        {
                            closestpoint.y    = newutmpos.y;
                            closestpoint.x    = newutmpos.x;
                            closestpoint.zone = newutmpos.zone;
                            closestdistance   = grid[a].p1.GetDistance(newutmpos);
                        }
                        if (farestdistance < grid[a].p1.GetDistance(newutmpos))
                        {
                            farestpoint.y    = newutmpos.y;
                            farestpoint.x    = newutmpos.x;
                            farestpoint.zone = newutmpos.zone;
                            farestdistance   = grid[a].p1.GetDistance(newutmpos);
                        }
                    }
                }
                if (crosses == 0) // outside our polygon
                {
                    if (!PointInPolygon(grid[a].p1, utmpositions) && !PointInPolygon(grid[a].p2, utmpositions))
                    {
                        remove.Add(grid[a]);
                    }
                }
                else if (crosses == 1) // bad - shouldnt happen
                {
                }
                else if (crosses == 2) // simple start and finish
                {
                    linelatlng line = grid[a];
                    line.p1 = closestpoint;
                    line.p2 = farestpoint;
                    grid[a] = line;
                }
                else // multiple intersections
                {
                    linelatlng line = grid[a];
                    remove.Add(line);

                    while (matchs.Count > 1)
                    {
                        linelatlng newline = new linelatlng();

                        closestpoint = findClosestPoint(closestpoint, matchs);
                        newline.p1   = closestpoint;
                        matchs.Remove(closestpoint);

                        closestpoint = findClosestPoint(closestpoint, matchs);
                        newline.p2   = closestpoint;
                        matchs.Remove(closestpoint);

                        newline.basepnt = line.basepnt;

                        grid.Add(newline);
                    }
                }
            }

            // cleanup and keep only lines that pass though our polygon
            foreach (linelatlng line in remove)
            {
                grid.Remove(line);
            }

            // debug
            foreach (linelatlng line in grid)
            {
                addtomap(line);
            }

            if (grid.Count == 0)
            {
                return(ans);
            }

            // pick start positon based on initial point rectangle
            utmpos startposutm;

            switch (startpos)
            {
            default:
            case StartPosition.Home:
                startposutm = new utmpos(Host2.cs.HomeLocation);
                break;

            case StartPosition.BottomLeft:
                startposutm = new utmpos(area.Left, area.Bottom, utmzone);
                break;

            case StartPosition.BottomRight:
                startposutm = new utmpos(area.Right, area.Bottom, utmzone);
                break;

            case StartPosition.TopLeft:
                startposutm = new utmpos(area.Left, area.Top, utmzone);
                break;

            case StartPosition.TopRight:
                startposutm = new utmpos(area.Right, area.Top, utmzone);
                break;

            case StartPosition.Point:
                startposutm = new utmpos(StartPointLatLngAlt);
                break;
            }

            // find the closes polygon point based from our startpos selection
            startposutm = findClosestPoint(startposutm, utmpositions);

            // find closest line point to startpos
            linelatlng closest = findClosestLine(startposutm, grid, 0 /*Lane separation does not apply to starting point*/, angle);

            utmpos lastpnt;

            // get the closes point from the line we picked
            if (closest.p1.GetDistance(startposutm) < closest.p2.GetDistance(startposutm))
            {
                lastpnt = closest.p1;
            }
            else
            {
                lastpnt = closest.p2;
            }

            // S =  start
            // E = end
            // ME = middle end
            // SM = start middle

            while (grid.Count > 0)
            {
                // for each line, check which end of the line is the next closest
                if (closest.p1.GetDistance(lastpnt) < closest.p2.GetDistance(lastpnt))
                {
                    utmpos newstart = newpos(closest.p1, angle, -leadin);
                    newstart.Tag = "S";

                    addtomap(newstart, "S");
                    ans.Add(newstart);

                    closest.p1.Tag = "SM";
                    addtomap(closest.p1, "SM");
                    ans.Add(closest.p1);

                    if (spacing > 0)
                    {
                        for (int d = (int)(spacing - ((closest.basepnt.GetDistance(closest.p1)) % spacing));
                             d < (closest.p1.GetDistance(closest.p2));
                             d += (int)spacing)
                        {
                            double ax = closest.p1.x;
                            double ay = closest.p1.y;

                            newpos(ref ax, ref ay, angle, d);
                            var utmpos1 = new utmpos(ax, ay, utmzone)
                            {
                                Tag = "M"
                            };
                            addtomap(utmpos1, "M");
                            ans.Add(utmpos1);
                        }
                    }

                    closest.p2.Tag = "ME";
                    addtomap(closest.p2, "ME");
                    ans.Add(closest.p2);

                    utmpos newend = newpos(closest.p2, angle, overshoot1);
                    newend.Tag = "E";
                    addtomap(newend, "E");
                    ans.Add(newend);

                    lastpnt = closest.p2;

                    grid.Remove(closest);
                    if (grid.Count == 0)
                    {
                        break;
                    }

                    closest = findClosestLine(newend, grid, minLaneSeparationINMeters, angle);
                }
                else
                {
                    utmpos newstart = newpos(closest.p2, angle, leadin);
                    newstart.Tag = "S";
                    addtomap(newstart, "S");
                    ans.Add(newstart);

                    closest.p2.Tag = "SM";
                    addtomap(closest.p2, "SM");
                    ans.Add(closest.p2);

                    if (spacing > 0)
                    {
                        for (int d = (int)((closest.basepnt.GetDistance(closest.p2)) % spacing);
                             d < (closest.p1.GetDistance(closest.p2));
                             d += (int)spacing)
                        {
                            double ax = closest.p2.x;
                            double ay = closest.p2.y;

                            newpos(ref ax, ref ay, angle, -d);
                            var utmpos2 = new utmpos(ax, ay, utmzone)
                            {
                                Tag = "M"
                            };
                            addtomap(utmpos2, "M");
                            ans.Add(utmpos2);
                        }
                    }

                    closest.p1.Tag = "ME";
                    addtomap(closest.p1, "ME");
                    ans.Add(closest.p1);

                    utmpos newend = newpos(closest.p1, angle, -overshoot2);
                    newend.Tag = "E";
                    addtomap(newend, "E");
                    ans.Add(newend);

                    lastpnt = closest.p1;

                    grid.Remove(closest);
                    if (grid.Count == 0)
                    {
                        break;
                    }
                    closest = findClosestLine(newend, grid, minLaneSeparationINMeters, angle);
                }
            }

            // set the altitude on all points
            ans.ForEach(plla => { plla.Alt = altitude; });

            return(ans);
        }
Example #13
0
        private static List <utmpos> GenerateOffsetPath(List <utmpos> utmpositions, double distance, double spacing, int utmzone)
        {
            List <utmpos> ans = new List <utmpos>();

            utmpos oldpos = utmpos.Zero;

            for (int a = 0; a < utmpositions.Count - 2; a++)
            {
                var prevCenter = utmpositions[a];
                var currCenter = utmpositions[a + 1];
                var nextCenter = utmpositions[a + 2];

                var l1bearing = prevCenter.GetBearing(currCenter);
                var l2bearing = currCenter.GetBearing(nextCenter);

                var l1prev = newpos(prevCenter, l1bearing + 90, distance);
                var l1curr = newpos(currCenter, l1bearing + 90, distance);

                var l2curr = newpos(currCenter, l2bearing + 90, distance);
                var l2next = newpos(nextCenter, l2bearing + 90, distance);

                var l1l2center = FindLineIntersectionExtension(l1prev, l1curr, l2curr, l2next);

                //start
                if (a == 0)
                {
                    // add start
                    l1prev.Tag = "S";
                    ans.Add(l1prev);

                    // add start/trigger
                    l1prev.Tag = "SM";
                    ans.Add(l1prev);

                    oldpos = l1prev;
                }

                //spacing
                if (spacing > 0)
                {
                    for (int d = (int)((oldpos.GetDistance(l1l2center)) % spacing);
                         d < (oldpos.GetDistance(l1l2center));
                         d += (int)spacing)
                    {
                        double ax = oldpos.x;
                        double ay = oldpos.y;

                        newpos(ref ax, ref ay, l1bearing, d);
                        var utmpos2 = new utmpos(ax, ay, utmzone)
                        {
                            Tag = "M"
                        };
                        ans.Add(utmpos2);
                    }
                }

                //end of leg
                l1l2center.Tag = "S";
                ans.Add(l1l2center);
                oldpos = l1l2center;

                // last leg
                if ((a + 3) == utmpositions.Count)
                {
                    if (spacing > 0)
                    {
                        for (int d = (int)((l1l2center.GetDistance(l2next)) % spacing);
                             d < (l1l2center.GetDistance(l2next));
                             d += (int)spacing)
                        {
                            double ax = l1l2center.x;
                            double ay = l1l2center.y;

                            newpos(ref ax, ref ay, l2bearing, d);
                            var utmpos2 = new utmpos(ax, ay, utmzone)
                            {
                                Tag = "M"
                            };
                            ans.Add(utmpos2);
                        }
                    }

                    l2next.Tag = "ME";
                    ans.Add(l2next);

                    l2next.Tag = "E";
                    ans.Add(l2next);
                }
            }

            return(ans);
        }
Example #14
0
 /// <summary>
 /// this is a debug function
 /// </summary>
 /// <param name="pos"></param>
 /// <param name="tag"></param>
 static void Addtomap(utmpos pos, string tag)
 {
     polygons.Markers.Add(new GMapMarkerWP(pos.ToLLA(), tag));
 }
Example #15
0
        public static List <PointLatLngAlt> CreateGrid(List <PointLatLngAlt> polygon, double altitude, double distance, double spacing, double angle, double overshoot1, double overshoot2, StartPosition startpos, bool shutter)
        {
            if (spacing < 10 && spacing != 0)
            {
                spacing = 10;
            }

            List <PointLatLngAlt> ans = new List <PointLatLngAlt>();

            int utmzone = polygon[0].GetUTMZone();

            List <utmpos> utmpositions = utmpos.ToList(PointLatLngAlt.ToUTM(utmzone, polygon), utmzone);

            if (utmpositions[0] != utmpositions[utmpositions.Count - 1])
            {
                utmpositions.Add(utmpositions[0]); // make a full loop
            }
            Rect area = getPolyMinMax(utmpositions);

            // get initial grid

            // used to determine the size of the outer grid area
            double diagdist = area.DiagDistance();

            // somewhere to store out generated lines
            List <linelatlng> grid = new List <linelatlng>();
            // number of lines we need
            int lines = 0;

            // get start point bottom left
            double x = area.MidWidth;
            double y = area.MidHeight;

            addtomap(new utmpos(x, y, utmzone), "Base");

            // get left extent
            double xb1 = x;
            double yb1 = y;

            // to the left
            newpos(ref xb1, ref yb1, angle - 90, diagdist / 2 + distance);
            // backwards
            newpos(ref xb1, ref yb1, angle + 180, diagdist / 2 + distance);

            utmpos left = new utmpos(xb1, yb1, utmzone);

            addtomap(left, "left");

            // get right extent
            double xb2 = x;
            double yb2 = y;

            // to the right
            newpos(ref xb2, ref yb2, angle + 90, diagdist / 2 + distance);
            // backwards
            newpos(ref xb2, ref yb2, angle + 180, diagdist / 2 + distance);

            utmpos right = new utmpos(xb2, yb2, utmzone);

            addtomap(right, "right");

            // set start point to left hand side
            x = xb1;
            y = yb1;

            // draw the outergrid, this is a grid that cover the entire area of the rectangle plus more.
            while (lines < ((diagdist + distance * 2) / distance))
            {
                // copy the start point to generate the end point
                double nx = x;
                double ny = y;
                newpos(ref nx, ref ny, angle, diagdist + distance * 2);

                linelatlng line = new linelatlng();
                line.p1      = new utmpos(x, y, utmzone);
                line.p2      = new utmpos(nx, ny, utmzone);
                line.basepnt = new utmpos(x, y, utmzone);
                grid.Add(line);

                // addtomap(line);

                newpos(ref x, ref y, angle + 90, distance);
                lines++;
            }

            // find intersections with our polygon

            // store lines that dont have any intersections
            List <linelatlng> remove = new List <linelatlng>();

            int gridno = grid.Count;

            // cycle through our grid
            for (int a = 0; a < gridno; a++)
            {
                double closestdistance = double.MaxValue;
                double farestdistance  = double.MinValue;

                utmpos closestpoint = utmpos.Zero;
                utmpos farestpoint  = utmpos.Zero;

                // somewhere to store our intersections
                List <utmpos> matchs = new List <utmpos>();

                int    b         = -1;
                int    crosses   = 0;
                utmpos newutmpos = utmpos.Zero;
                foreach (utmpos pnt in utmpositions)
                {
                    b++;
                    if (b == 0)
                    {
                        continue;
                    }
                    newutmpos = FindLineIntersection(utmpositions[b - 1], utmpositions[b], grid[a].p1, grid[a].p2);
                    if (!newutmpos.IsZero)
                    {
                        crosses++;
                        matchs.Add(newutmpos);
                        if (closestdistance > grid[a].p1.GetDistance(newutmpos))
                        {
                            closestpoint.y    = newutmpos.y;
                            closestpoint.x    = newutmpos.x;
                            closestpoint.zone = newutmpos.zone;
                            closestdistance   = grid[a].p1.GetDistance(newutmpos);
                        }
                        if (farestdistance < grid[a].p1.GetDistance(newutmpos))
                        {
                            farestpoint.y    = newutmpos.y;
                            farestpoint.x    = newutmpos.x;
                            farestpoint.zone = newutmpos.zone;
                            farestdistance   = grid[a].p1.GetDistance(newutmpos);
                        }
                    }
                }
                if (crosses == 0) // outside our polygon
                {
                    if (!PointInPolygon(grid[a].p1, utmpositions) && !PointInPolygon(grid[a].p2, utmpositions))
                    {
                        remove.Add(grid[a]);
                    }
                }
                else if (crosses == 1) // bad - shouldnt happen
                {
                }
                else if (crosses == 2) // simple start and finish
                {
                    linelatlng line = grid[a];
                    line.p1 = closestpoint;
                    line.p2 = farestpoint;
                    grid[a] = line;
                }
                else // multiple intersections
                {
                    linelatlng line = grid[a];
                    remove.Add(line);

                    while (matchs.Count > 1)
                    {
                        linelatlng newline = new linelatlng();

                        closestpoint = findClosestPoint(closestpoint, matchs);
                        newline.p1   = closestpoint;
                        matchs.Remove(closestpoint);

                        closestpoint = findClosestPoint(closestpoint, matchs);
                        newline.p2   = closestpoint;
                        matchs.Remove(closestpoint);

                        newline.basepnt = line.basepnt;

                        grid.Add(newline);
                    }
                }
            }

            foreach (linelatlng line in remove)
            {
                grid.Remove(line);
            }

            foreach (linelatlng line in grid)
            {
                addtomap(line);
            }

            if (grid.Count == 0)
            {
                return(ans);
            }

            utmpos startposutm;

            switch (startpos)
            {
            default:
            case StartPosition.Home:
                startposutm = new utmpos(GridPlugin.Host2.cs.HomeLocation);
                break;

            case StartPosition.BottomLeft:
                startposutm = new utmpos(area.Left, area.Bottom, utmzone);
                break;

            case StartPosition.BottomRight:
                startposutm = new utmpos(area.Right, area.Bottom, utmzone);
                break;

            case StartPosition.TopLeft:
                startposutm = new utmpos(area.Left, area.Top, utmzone);
                break;

            case StartPosition.TopRight:
                startposutm = new utmpos(area.Right, area.Top, utmzone);
                break;
            }

            //return
            //      FindPath(grid, startposutm);

            // find closest line point to home
            linelatlng closest = findClosestLine(startposutm, grid);

            utmpos lastpnt;

            if (closest.p1.GetDistance(startposutm) < closest.p2.GetDistance(startposutm))
            {
                lastpnt = closest.p1;
            }
            else
            {
                lastpnt = closest.p2;
            }

            while (grid.Count > 0)
            {
                if (closest.p1.GetDistance(lastpnt) < closest.p2.GetDistance(lastpnt))
                {
                    addtomap(closest.p1, "S");
                    ans.Add(closest.p1);

                    if (spacing > 0)
                    {
                        for (int d = (int)(spacing - ((closest.basepnt.GetDistance(closest.p1)) % spacing));
                             d < (closest.p1.GetDistance(closest.p2));
                             d += (int)spacing)
                        {
                            double ax = closest.p1.x;
                            double ay = closest.p1.y;

                            newpos(ref ax, ref ay, angle, d);
                            addtomap(new utmpos(ax, ay, utmzone), "M");
                            ans.Add((new utmpos(ax, ay, utmzone)
                            {
                                Tag = "M"
                            }));

                            //  if (shutter.ToLower().StartsWith("y"))
                            //  AddDigicamControlPhoto();
                        }
                    }


                    utmpos newend = newpos(closest.p2, angle, overshoot1);
                    //  if (overshoot1 > 0)
                    //     ans.Add(new utmpos(closest.p2) { Tag = "M" });
                    addtomap(newend, "E");
                    ans.Add(newend);

                    lastpnt = closest.p2;

                    grid.Remove(closest);
                    if (grid.Count == 0)
                    {
                        break;
                    }
                    closest = findClosestLine(newend, grid);
                }
                else
                {
                    addtomap(closest.p2, "S");
                    ans.Add(closest.p2);

                    if (spacing > 0)
                    {
                        for (int d = (int)((closest.basepnt.GetDistance(closest.p2)) % spacing);
                             d < (closest.p1.GetDistance(closest.p2));
                             d += (int)spacing)
                        {
                            double ax = closest.p2.x;
                            double ay = closest.p2.y;

                            newpos(ref ax, ref ay, angle, -d);
                            addtomap(new utmpos(ax, ay, utmzone), "M");
                            ans.Add((new utmpos(ax, ay, utmzone)
                            {
                                Tag = "M"
                            }));

                            // if (shutter.ToLower().StartsWith("y"))
                            //    AddDigicamControlPhoto();
                        }
                    }

                    utmpos newend = newpos(closest.p1, angle, -overshoot2);
                    //   if (overshoot2 > 0)
                    //       ans.Add(new utmpos(closest.p1) { Tag = "M" });
                    addtomap(newend, "E");
                    ans.Add(newend);

                    lastpnt = closest.p1;

                    grid.Remove(closest);
                    if (grid.Count == 0)
                    {
                        break;
                    }
                    closest = findClosestLine(newend, grid);
                }
            }

            // set the altitude on all points
            ans.ForEach(plla => { plla.Alt = altitude; });

            return(ans);
        }
Example #16
0
        //http://en.wikipedia.org/wiki/Rapidly_exploring_random_tree



        // a*
        static List <PointLatLngAlt> FindPath(List <linelatlng> grid1, utmpos startposutm)
        {
            List <PointLatLngAlt> answer = new List <PointLatLngAlt>();

            List <linelatlng> closedset = new List <linelatlng>();
            List <linelatlng> openset   = new List <linelatlng>(); // nodes to be travered
            Hashtable         came_from = new Hashtable();
            List <linelatlng> grid      = new List <linelatlng>();


            linelatlng start = new linelatlng()
            {
                p1 = startposutm, p2 = startposutm
            };

            grid.Add(start);
            grid.AddRange(grid1);
            openset.Add(start);

            Hashtable g_score = new Hashtable();
            Hashtable f_score = new Hashtable();

            g_score[start] = 0.0;
            f_score[start] = (double)g_score[start] + heuristic_cost_estimate(grid, 0, start); // heuristic_cost_estimate(start, goal)

            linelatlng current = start;

            while (openset.Count > 0)
            {
                current = FindLowestFscore(g_score, openset); // lowest f_score
                openset.Remove(current);
                closedset.Add(current);
                foreach (var neighbor in neighbor_nodes(current, grid))
                {
                    double tentative_g_score = (double)g_score[current];

                    double dist1 = current.p1.GetDistance(neighbor.p1);
                    double dist2 = current.p1.GetDistance(neighbor.p2);
                    double dist3 = current.p2.GetDistance(neighbor.p1);
                    double dist4 = current.p2.GetDistance(neighbor.p2);

                    tentative_g_score += (dist1 + dist2 + dist3 + dist4) / 4;

                    tentative_g_score += neighbor.p1.GetDistance(neighbor.p2);

                    //tentative_g_score += Math.Min(Math.Min(dist1, dist2), Math.Min(dist3, dist4));
                    //tentative_g_score += Math.Max(Math.Max(dist1, dist2), Math.Max(dist3, dist4));

                    // if (closedset.Contains(neighbor) && tentative_g_score >= (double)g_score[neighbor])
                    //     continue;

                    if (!closedset.Contains(neighbor) ||
                        tentative_g_score < (double)g_score[neighbor])
                    {
                        came_from[neighbor] = current;
                        g_score[neighbor]   = tentative_g_score;
                        f_score[neighbor]   = tentative_g_score + heuristic_cost_estimate(grid, tentative_g_score, neighbor);
                        Console.WriteLine("neighbor score: " + g_score[neighbor] + " " + f_score[neighbor]);
                        if (!openset.Contains(neighbor))
                        {
                            openset.Add(neighbor);
                        }
                    }
                }
            }

            // bad
            //linelatlng ans = FindLowestFscore(g_score, grid);

            //  foreach (var ans in grid)
            {
                List <linelatlng> list = reconstruct_path(came_from, current);
                //  list.Insert(0,current);
                //list.Remove(start);
                //list.Remove(start);
                Console.WriteLine("List " + list.Count + " " + g_score[current]);
                {
                    List <utmpos> temp = new List <utmpos>();
                    temp.Add(list[0].p1);
                    temp.Add(list[0].p2);
                    utmpos oldpos = findClosestPoint(startposutm, temp);

                    foreach (var item in list)
                    {
                        double dist1 = oldpos.GetDistance(item.p1);
                        double dist2 = oldpos.GetDistance(item.p2);
                        if (dist1 < dist2)
                        {
                            answer.Add(new PointLatLngAlt(item.p1));
                            answer.Add(new PointLatLngAlt(item.p2));
                            oldpos = item.p2;
                        }
                        else
                        {
                            answer.Add(new PointLatLngAlt(item.p2));
                            answer.Add(new PointLatLngAlt(item.p1));
                            oldpos = item.p1;
                        }
                    }
                    //return answer;
                }
            }

            List <PointLatLng> list2 = new List <PointLatLng>();

            answer.ForEach(x => { list2.Add(x); });

            GMapPolygon wppoly = new GMapPolygon(list2, "Grid");

            Console.WriteLine("dist " + (wppoly.Distance));

            return(answer);
        }