// Use this for initialization void Start() { tmObj = grippedObject.GetComponent <triggerManager>(); origionalVec = grippedObject.transform.localPosition; origionalRot = grippedObject.transform.localRotation; //theParent.transform = grippedObject.transform.parent; gripping = false; }
}//Update public void Start() { startTime = DateTime.Now; texCollisionViz = new Texture2D(2, 2); texMirror = new Texture2D(2, 2); gripHandle = this.GetComponent<gripManager>(); tmHoloWorld = holoWorldObj.GetComponent<triggerManager>(); tmWheelChair = wheelchairHolder.GetComponent<triggerManager>(); userArrowController = userArrow.GetComponent<twistArrowControler>(); correctedArrowController = correctedArrow.GetComponent<twistArrowControler>(); planeM = bestPlane.GetComponent<planeManager>(); sm = soundObj.GetComponent<soundMover>(); }