Example #1
0
    public override void Move(int x, int y)
    {
        base.Move(x, y);



        switch (focusIndex)
        {
        case 0:
            countTxt.selectedStateGO.SetActive(true);
            okBtn.SetSprite("longBtn");
            break;

        case 1:
            countTxt.selectedStateGO.SetActive(false);
            okBtn.SetSprite("longBtn2");
            break;
        }
    }
 static void DoCreateSlicedSpriteObject()
 {
     tk2dSpriteGuiUtility.GetSpriteCollectionAndCreate((sprColl) => {
         GameObject go           = tk2dEditorUtility.CreateGameObjectInScene("Sliced Sprite");
         tk2dSlicedSprite sprite = go.AddComponent <tk2dSlicedSprite>();
         sprite.SetSprite(sprColl, sprColl.FirstValidDefinitionIndex);
         sprite.Build();
         Selection.activeGameObject = go;
         Undo.RegisterCreatedObjectUndo(go, "Create Sliced Sprite");
     });
 }
Example #3
0
//    Color gray = new Color(0.8f, 0.8f, 0.8f);

    public override void Move(int x, int y)
    {
        base.Move(x, y);
        userTextInput.SetFocus(false);
        pwdTextInput.SetFocus(false);

        switch (focusIndex)
        {
        case 0:
            userTextInput.selectedStateGO.SetActive(true);
            pwdTextInput.selectedStateGO.SetActive(false);
            okBtn.SetSprite("longBtn");;

            resetBtn.SetSprite("longBtn");;
            break;

        case 1:
            userTextInput.selectedStateGO.SetActive(false);
            pwdTextInput.selectedStateGO.SetActive(true);
            okBtn.SetSprite("longBtn");;
            resetBtn.SetSprite("longBtn");;
            break;

        case 2:
            userTextInput.selectedStateGO.SetActive(false);
            pwdTextInput.selectedStateGO.SetActive(false);
            okBtn.SetSprite("longBtn2");;
            resetBtn.SetSprite("longBtn");;
            break;

        case 3:
            userTextInput.selectedStateGO.SetActive(false);
            pwdTextInput.selectedStateGO.SetActive(false);
            okBtn.SetSprite("longBtn");;
            resetBtn.SetSprite("longBtn2");;
            break;
        }
    }
 void OnEnable()
 {
     soundBtnSprite.SetSprite(UserData.soundIsOn ? "soundOn" : "soundOff");
 }