Example #1
0
    // Trigger the mole.  It is now 'active' and the sprite is set to the default mole sprite, just in case it isn't.

    public void Trigger(float tl)
    {
        sprite.gameObject.SetActive(true);
        whacked = false;
        sprite.SetSprite("Mole_Normal");
        timeLimit = tl;
        StartCoroutine(MainLoop());
    }
    static void DoCreateClippedSpriteObject()
    {
        tk2dSpriteGuiUtility.GetSpriteCollectionAndCreate((sprColl) => {
            GameObject go            = tk2dEditorUtility.CreateGameObjectInScene("Clipped Sprite");
            tk2dClippedSprite sprite = go.AddComponent <tk2dClippedSprite>();
            sprite.SetSprite(sprColl, sprColl.FirstValidDefinitionIndex);
            sprite.Build();

            Selection.activeGameObject = go;
            Undo.RegisterCreatedObjectUndo(go, "Create Clipped Sprite");
        });
    }