public ClientsManager(PacketReceiverObj _PacketReciver) { Clients = new Dictionary <ulong, BaseClient>(); PacketReciver = _PacketReciver; PacketReciver.OnDataInvoke += PacketReciver_OnDataInvoke; }
private void Start() { receiverObj = gameObject.GetComponent <PacketReceiverObj>(); receiverObj.Init(); receiverObj.OnDataInvoke += (Id, basepacket) => { OnDataInvoke?.Invoke(Id, basepacket); }; clientsManagerObj = gameObject.GetComponent <ClientsManagerObj>(); clientsManagerObj.Init(receiverObj); clientsManagerObj.clientsManager.OnPacketSended += (Id, basepacket) => { OnPacketSended?.Invoke(Id, basepacket); }; ConnectedClients = clientsManagerObj.clientsManager.Clients; TaskQueue = new Queue <Action>(); socketServer = new SocketServer(TaskQueue, this, lockObject); UnmanagedConnectedClients = socketServer.clientsManager.SocketClients; UnmanagedPreClients = socketServer.clientsManager.PreClients; socketServer.Start(); }
public void Init(PacketReceiverObj packetReceiverObj) { clientsManager = new ClientsManager(packetReceiverObj); }