Example #1
0
    IEnumerator waitSpawner()
    {
        yield return(new WaitForSeconds(startwait)); // wait for sstartwait and then executes the code bellow

        while (!stopSpawn)
        {
            CurrentShape = Random.Range(0, shape.Length);

            CurrentspawnPosition = new Vector3(Random.Range(-randomPosition.x, randomPosition.x), 1, Random.Range(-randomPosition.z, randomPosition.z));

            CurrentMaterial = Random.Range(0, material.Length);

            GameObject holderShape = shape[CurrentShape];

            target t = holderShape.transform.GetComponent <target>();



            if (t != null)
            {
                t.changeMaterial(material[CurrentMaterial]);

                Instantiate(holderShape, CurrentspawnPosition + transform.TransformPoint(0, 0, 0), gameObject.transform.rotation);
            }

            yield return(new WaitForSeconds(spawnRate));
        }
    }