private void OnTriggerEnter(Collider other) { target hit = other.gameObject.GetComponent <target>(); if (other.tag == "Player") { hit = other.transform.root.GetComponent <target>(); } if (hit != null) { hit.TakeDmg(dmg); } CreateSmonk(); mmmmmmmyParent.GetComponent <FireControl>().soundy(expl); Destroy(this.gameObject); }