public InputMessage(uint startTick, List <InputFrame> frames, int id) { StartTick = new serialization.types.Uint32(startTick); InputFrames = new InputFrameList(frames); PlayerID = new serialization.types.Int32(id); InitSerializableMembers(StartTick, InputFrames, PlayerID); }
public InputFrame(bool sprinting, Vector2 movement, uint tick) { Sprinting = new serialization.types.Bool(sprinting); Movement = new serialization.types.Vector2(movement); Tick = new serialization.types.Uint32(tick); InitSerializableMembers(Sprinting, Movement, Tick); }
public InputMessage() { StartTick = new serialization.types.Uint32(0); InputFrames = new InputFrameList(new List <InputFrame>()); PlayerID = new serialization.types.Int32(0); InitSerializableMembers(StartTick, InputFrames, PlayerID); }
public InputFrame() { Sprinting = new serialization.types.Bool(false); Movement = new serialization.types.Vector2(Vector2.zero); Tick = new serialization.types.Uint32(0); InitSerializableMembers(Sprinting, Movement, Tick); }