public void ARFrameUpdated(UnityARCamera camera) { #if !UNITY_EDITOR serializableUnityARCamera serARCamera = camera; SendToEditor(ConnectionMessageIds.updateCameraFrameMsgId, serARCamera); #endif }
void UpdateCameraFrame(MessageEventArgs mea) { serializableUnityARCamera serCamera = mea.data.Deserialize <serializableUnityARCamera> (); UnityARCamera scamera = new UnityARCamera(); scamera = serCamera; InitializeTextures(scamera); UnityARSessionNativeInterface.SetStaticCamera(scamera); UnityARSessionNativeInterface.RunFrameUpdateCallbacks(); }
private void UpdateCameraFrame(MessageEventArgs mea) { serializableUnityARCamera serCamera = mea.data.Deserialize <serializableUnityARCamera> (); UnityARCamera scamera = new UnityARCamera(); scamera = serCamera; InitializeTextures(scamera); UnityARSessionNativeInterface.SetStaticCamera(scamera); UnityARSessionNativeInterface.RunFrameUpdateCallbacks(); SaveData(_timeCount, CallMethodTypeId.UpdateCameraFrame, mea, false); }
public void ARFrameUpdated(UnityARCamera camera) { serializableUnityARCamera serializableObject = camera; SendToEditor(ConnectionMessageIds.updateCameraFrameMsgId, serializableObject); }