Example #1
0
    void recoilForward()
    {
        move = recoilmove.forward;
        // Start coroutine to move the camera down smoothly over time
        Vector3 zoomInOffset        = new Vector3(0f, 0f, 0.5f);
        Vector3 zoomInWorldPosition = transform.TransformDirection(zoomInOffset);

        // Move the camera smoothly
        StartCoroutine(MoveToPosition(transform.position + zoomInWorldPosition, recoilSpeed));
    }
Example #2
0
    public void recoilBack()
    {
        timer = snapback;
        move  = recoilmove.back;
        // Start coroutine to move the camera up smoothly over time
        Vector3 zoomOutOffset        = new Vector3(0f, 0f, -0.5f);
        Vector3 zoomOutWorldPosition = transform.TransformDirection(zoomOutOffset);

        // Move the camera smoothly
        StartCoroutine(MoveToPosition(transform.position + zoomOutWorldPosition, recoilSpeed));
    }
Example #3
0
 void Update()
 {
     if (done && move == recoilmove.def)
     {
         transform.localPosition = ogpos;
         done = false;
     }
     else if (move == recoilmove.back)
     {
         timer -= Time.deltaTime;
         if (timer <= 0f)
         {
             recoilForward();
             move = recoilmove.def;
         }
     }
 }