private void doEventDataCallback(Pose3D pose3D) { for (int i = 0; i < Callbacks.Count; i++) { pose3d_listener gameObjectCallback = Callbacks [i]; if (gameObjectCallback != null) { gameObjectCallback(pose3D); } } }
public static void delObserverListener(pose3d_listener callback) { Callbacks.Remove(callback); }
public static void addObserverListener(pose3d_listener callback) { Callbacks.Add(callback); }