Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (asc.isPlaying)
     {
         clipTimeCounter += Time.deltaTime;
         wasPlaying       = true;
     }
     if (!isStarted && pickUpsScript)
     {
         CountDownCheck(pickUpsScript.getTimer());
         if (pickUpsScript.getTimer() >= -0.02f)
         {
             asc.Play();                  // start playing background music
             isStarted = true;
         }
     }
     if (ps)           // checking a game object that contains ps is exist or not
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             pauseUnpause();
         }
         pauseChecker();
         if (ps.isAlive())                // checking the players state is it alive or dead
         {
             textRef.text = point.ToString();
             if (clipTimeCounter >= asc.clip.length - 0.2f && isStarted)
             {
                 new WaitForSeconds(2);
                 EndTheGame();
             }
         }
         else
         {
             EndTheGame();
         }
     }
     else
     {
         Time.timeScale = 1;
     }
     // when point changes check transfer the point value to the panel controller
     if (temp != point)
     {
         panelController(point);
         temp = point;
     }
 }