private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "coin") { print("Get Coin"); coin++; Destroy(other.gameObject); } else if (other.gameObject.tag == "enemy") { PS.Chp -= other.gameObject.GetComponent <enemy>().damage; healthBar.sliderhealth(health); PS.cancelHp(); } else if (other.gameObject.tag == "enemybullet") { PS.Chp -= other.gameObject.GetComponent <bullet>().damage; healthBar.sliderhealth(health); PS.cancelHp(); } }