//Deals the player another card.
    //Checks if the player busted when they were given the new card.
    //Checks if the player hits 21 or 5 cards and ends their turn if so.
    public IEnumerator Hit()
    {
        yield return(StartCoroutine(DealCardToPlayer()));

        if ((player.GetHandSize() == 5 && !options.GetFiveCardCharlieToggleDisabled()) || player.GetHandValue() == 21)
        {
            if (player.GetHandValue() > 21 && !player.CheckAces())
            {
                StartCoroutine(React(blackjackUIScript.Result.PlayerBust));
            }
            else
            {
                StartCoroutine(Stand());
            }
        }
        else if (player.GetHandValue() > 21)
        {
            if (player.CheckAces())
            {
                UI.SetHitAndStand(true);
                anim.CrossFade("godBossDeckIdleAnimation");
            }
            else
            {
                StartCoroutine(React(blackjackUIScript.Result.PlayerBust));
            }
        }
        else
        {
            UI.SetHitAndStand(true);
            anim.CrossFade("godBossDeckIdleAnimation");
        }
    }