Example #1
0
File: hit.cs Project: aekly268/Sumo
    void detect()
    {
        Vector3 _p = transform.position;

        if (transform.position.x < GameManager.game.LB.position.x)
        {
            _p.x = GameManager.game.LB.position.x;
            data.SetPlayerPos(playerData.Pos.left);
            body.velocity = Vector2.zero;
            data.SetAnimation("edge");
            data.SetBodyRot(playerData.Pos.left);
            transform.localScale = new Vector3(0.2f, 0.2f, 1);
        }
        else if (transform.position.y < GameManager.game.LB.position.y)
        {
            _p.y = GameManager.game.LB.position.y;
            data.SetPlayerPos(playerData.Pos.down);
            body.velocity = Vector2.zero;
            data.SetAnimation("edge");
            data.SetBodyRot(playerData.Pos.down);
            transform.localScale = new Vector3(0.2f, 0.2f, 1);
        }
        else if (transform.position.x > GameManager.game.RT.position.x)
        {
            _p.x = GameManager.game.RT.position.x;
            data.SetPlayerPos(playerData.Pos.right);
            body.velocity = Vector2.zero;
            data.SetAnimation("edge");
            data.SetBodyRot(playerData.Pos.right);
            transform.localScale = new Vector3(0.2f, 0.2f, 1);
        }
        else if (transform.position.y > GameManager.game.RT.position.y)
        {
            _p.y = GameManager.game.RT.position.y;
            data.SetPlayerPos(playerData.Pos.up);
            body.velocity = Vector2.zero;
            data.SetAnimation("edge");
            data.SetBodyRot(playerData.Pos.up);
            transform.localScale = new Vector3(0.2f, 0.2f, 1);
        }
        transform.position = _p;
    }