// Update is called once per frame
    void Update()
    {
        if (pCon != null)
        {
            if (pCon.getActionState() == PlayerActionState.Attacking && pCon.getActionState() != PlayerActionState.Dead)
            {
                Debug.Log("Set Animation Attack True");
                //actionAnimCon.SetBool("isAttacking", true);
                actionAnimCon.SetTrigger("isAttacking");
            }

            if (pCon.getMoveState() == PlayerMoveState.Running && pCon.getActionState() != PlayerActionState.Dead)
            {
                moveAnimCon.SetBool("isWalking", true);
                //moveAnimCon.speed = player.speed;
            }
            else
            {
                moveAnimCon.SetBool("isWalking", false);
                //moveAnimCon.speed = 1.0f;
            }

            if (pCon.getMoveState() == PlayerMoveState.Crouching && pCon.getActionState() != PlayerActionState.Dead)
            {
                moveAnimCon.SetBool("isCrouching", true);
            }
            else
            {
                moveAnimCon.SetBool("isCrouching", false);
            }

            if (pCon.getMoveState() == PlayerMoveState.Jumping && pCon.getActionState() != PlayerActionState.Dead)
            {
                moveAnimCon.SetBool("isJumping", true);
            }
            else
            {
                moveAnimCon.SetBool("isJumping", false);
            }

            if (pCon.getActionState() == PlayerActionState.Dead)
            {
                if (!animationPlayed)
                {
                    animationPlayed = true;
                    moveAnimCon.SetTrigger("dead");
                }
            }
        }
        else if (pBDCon != null)
        {
            if (pBDCon.getActionState() == PlayerActionState.Attacking && pBDCon.getActionState() != PlayerActionState.Dead)
            {
                Debug.Log("Set Animation Attack True");
                //actionAnimCon.SetBool("isAttacking", true);
                actionAnimCon.SetTrigger("isAttacking");
            }

            if (pBDCon.getMoveState() == PlayerMoveState.Running && pBDCon.getActionState() != PlayerActionState.Dead)
            {
                moveAnimCon.SetBool("isWalking", true);
                //moveAnimCon.speed = player.speed;
            }
            else
            {
                moveAnimCon.SetBool("isWalking", false);
                //moveAnimCon.speed = 1.0f;
            }

            if (pBDCon.getMoveState() == PlayerMoveState.Crouching && pBDCon.getActionState() != PlayerActionState.Dead)
            {
                moveAnimCon.SetBool("isCrouching", true);
            }
            else
            {
                moveAnimCon.SetBool("isCrouching", false);
            }

            if (pBDCon.getMoveState() == PlayerMoveState.Jumping && pBDCon.getActionState() != PlayerActionState.Dead)
            {
                moveAnimCon.SetBool("isJumping", true);
            }
            else
            {
                moveAnimCon.SetBool("isJumping", false);
            }

            if (pBDCon.getActionState() == PlayerActionState.Dead)
            {
                if (!animationPlayed)
                {
                    animationPlayed = true;
                    moveAnimCon.SetTrigger("dead");
                }
            }
        }
    }