// Use this for initialization void Start() { moveAnimCon = GetComponent <Animator>(); actionAnimCon = playerWeapon.GetComponent <Animator>(); pCon = GetComponent <pController>(); pBDCon = GetComponent <pBreakDanceController>(); Debug.Log("Action Anim Con: " + actionAnimCon.runtimeAnimatorController); }
private void Start() { pCon = GameObject.FindGameObjectWithTag("Player").GetComponent <pController>(); }