public void credits() { chosenScene = nextScene.CREDITS; _animations.SetTrigger("Used"); Debug.Log("loading credits..."); }
public void startGame() { chosenScene = nextScene.GAME; _animations.SetTrigger("Used"); Debug.Log("loading new game..."); }
public void quitGame() { chosenScene = nextScene.END; _animations.SetTrigger("Used"); Debug.Log("quitting..."); }
public void sceneJumpA() { chosenScene = nextScene.SCENEJUMPA; _animations.SetTrigger("Used"); Debug.Log("loading credits..."); }
// Use this for initialization void Start() { _animations = this.GetComponent <Animator>(); chosenScene = nextScene.NONE; }
public void quitGame() { chosenScene = nextScene.END; setTriggerForAnimator("Used"); Debug.Log("quitting..."); }
public void startGame() { chosenScene = nextScene.GAME; setTriggerForAnimator("Used"); Debug.Log("loading new game..."); }
// Use this for initialization void Start() { _animations = this.GetComponent <Animator>(); chosenScene = nextScene.NONE; currentTutorialSlide = -1; }
public void sceneJumpA() { chosenScene = nextScene.SCENEJUMPA; setTriggerForAnimator("Used"); Debug.Log("loading SceneA..."); }
public void credits() { chosenScene = nextScene.CREDITS; setTriggerForAnimator("Used"); Debug.Log("loading credits..."); }