public void credits()
 {
     chosenScene = nextScene.CREDITS;
     _animations.SetTrigger("Used");
     Debug.Log("loading credits...");
 }
 public void startGame()
 {
     chosenScene = nextScene.GAME;
     _animations.SetTrigger("Used");
     Debug.Log("loading new game...");
 }
 public void quitGame()
 {
     chosenScene = nextScene.END;
     _animations.SetTrigger("Used");
     Debug.Log("quitting...");
 }
 public void sceneJumpA()
 {
     chosenScene = nextScene.SCENEJUMPA;
     _animations.SetTrigger("Used");
     Debug.Log("loading credits...");
 }
 // Use this for initialization
 void Start()
 {
     _animations = this.GetComponent <Animator>();
     chosenScene = nextScene.NONE;
 }
Ejemplo n.º 6
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 public void quitGame()
 {
     chosenScene = nextScene.END;
     setTriggerForAnimator("Used");
     Debug.Log("quitting...");
 }
Ejemplo n.º 7
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 public void startGame()
 {
     chosenScene = nextScene.GAME;
     setTriggerForAnimator("Used");
     Debug.Log("loading new game...");
 }
Ejemplo n.º 8
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 // Use this for initialization
 void Start()
 {
     _animations          = this.GetComponent <Animator>();
     chosenScene          = nextScene.NONE;
     currentTutorialSlide = -1;
 }
Ejemplo n.º 9
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 public void sceneJumpA()
 {
     chosenScene = nextScene.SCENEJUMPA;
     setTriggerForAnimator("Used");
     Debug.Log("loading SceneA...");
 }
Ejemplo n.º 10
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 public void credits()
 {
     chosenScene = nextScene.CREDITS;
     setTriggerForAnimator("Used");
     Debug.Log("loading credits...");
 }