// Use this for initialization
    void Start()
    {
        stage    = 1;
        eventSys = GameObject.Find("GvrEventSystem");
        InvokeRepeating("numberUpdate", 0.0f, 0.5f);
        InvokeRepeating("resetEventSystem", 0.0f, 1.0f);

        playerOj = GameObject.Find("Player");
        mt       = playerOj.GetComponent <movementTest> ();
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     collectedFlowers = false;
     collectedKeys    = false;
     collectedPhone   = false;
     S        = this;
     rb       = GetComponent <Rigidbody2D>();
     animator = this.GetComponent <Animator>();
     renderer = this.GetComponent <SpriteRenderer>();
     renderer.receiveShadows    = true;
     renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
     radius  = 4;
     isAlive = true;
     StartCoroutine(checkNearbyEnemies());
     StartCoroutine(SoundMaker());
 }