// Use this for initialization void Start() { stage = 1; eventSys = GameObject.Find("GvrEventSystem"); InvokeRepeating("numberUpdate", 0.0f, 0.5f); InvokeRepeating("resetEventSystem", 0.0f, 1.0f); playerOj = GameObject.Find("Player"); mt = playerOj.GetComponent <movementTest> (); }
// Start is called before the first frame update void Start() { collectedFlowers = false; collectedKeys = false; collectedPhone = false; S = this; rb = GetComponent <Rigidbody2D>(); animator = this.GetComponent <Animator>(); renderer = this.GetComponent <SpriteRenderer>(); renderer.receiveShadows = true; renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; radius = 4; isAlive = true; StartCoroutine(checkNearbyEnemies()); StartCoroutine(SoundMaker()); }