Example #1
0
    // Use this for initialization
    void Start()
    {
        manager         = FindObjectOfType <GameManager>();
        confirm.enabled = false;
        chooseTxt.text  = "Which do you want?";
        ask             = "";
        trade.gameObject.SetActive(false);
        trade.enabled = false;
        SceneManager.SetActiveScene(SceneManager.GetSceneByBuildIndex(6));
        if (SceneManager.GetSceneByBuildIndex(5).isLoaded)
        {
            fromMarket = true;
        }

        if (index < PlayerInventory.Inventory.InventoryList.Count)
        {
            monster = PlayerInventory.Inventory.InventoryList[index];
            if (monster == monsterScript.Type.BLOB)
            {
                mon_name.text = "BLOB";
                mon_mov1.text = "Goo Throw";
                mon_mov2.text = "Toxic";
            }
            else if (monster == monsterScript.Type.Long)
            {
                mon_name.text = "Long";
                mon_mov1.text = "Bind";
                mon_mov2.text = "Bite";
            }
            else if (monster == monsterScript.Type.Char_Star)
            {
                mon_name.text = "Char_Star";
                mon_mov1.text = "Throwing Star";
                mon_mov2.text = "Charring";
            }

            if (fromMarket)
            {
                trade.gameObject.SetActive(true);
                trade.enabled = true;
            }
        }
    }
Example #2
0
    void Awake()
    {
        spriteR = GetComponent <SpriteRenderer>();
        sprites = Resources.LoadAll <Sprite>("EnemySprites");

        List <monsterScript.Type> inventory = PlayerInventory.Inventory.InventoryList;

        monsterScript.Type type = inventory[0];

        if (type == monsterScript.Type.BLOB)
        {
            LoadMonsterSprite(1);
        }
        else if (type == monsterScript.Type.Char_Star)
        {
            LoadMonsterSprite(567);
        }
        else if (type == monsterScript.Type.Long)
        {
            LoadMonsterSprite(232);
        }
    }