public void RepairCar(Car car) { if (car.IsBroken) { RepairEngine(car); RepairTyre(car); } }
public void RoundRobinScenario() { var tom = new Employee ( "tom", new Driver () ); var jerry = new Employee ( "jerry", new Driver (), new Mechanician () ); var jack = new Employee ( "jack", new Driver () ); var engine = CreateEngine (); var tyres = CreateTyres (Car.StandardTyreCount); var car = new Car (engine, tyres); RoundRobinScenario scene = new RoundRobinScenario (car); scene.AddEmployee (tom); scene.AddEmployee (jerry); scene.AddEmployee (jack); for (int i = 0; i < 30; i++) { scene.Work (); } }
public void BuildCarTooMuchTyres() { var engine = CreateEngine(); var tyres = CreateTyres(Car.StandardTyreCount + 1); var car = new Car(engine, tyres); Assert.Fail(); }
public void BuildCar() { var engine = CreateEngine(); var tyres = CreateTyres(Car.StandardTyreCount); var car = new Car(engine, tyres); Assert.Pass("Build Car succ"); }
private void RepairEngine(Car car) { if (car.IsEngineBroken) { var engine = car.UnloadEngine(); engine.Reset(); car.LoadEngine(engine); } }
public void AddTyreTooMuch() { var engine = CreateEngine(); var tyres = CreateTyres(Car.StandardTyreCount); var car = new Car(engine, tyres); car.AddTyre(new Tyre()); Assert.Fail(); }
public void AddTyre() { var engine = CreateEngine(); var car = new Car(engine, null); Assert.AreEqual(0, car.TyreCount); car.AddTyre(new Tyre()); Assert.AreEqual(1, car.TyreCount); }
private void RepairTyre(Car car) { if (car.IsTyreBroken) { car.UnloadBrokenTyres(); for(int i = car.TyreCount; i < Car.StandardTyreCount; i++) { var tyre = new Tyre(); car.AddTyre(tyre); } } }
public void DriveCar(Car car) { car.Start(); }