Example #1
0
    void Start()
    {
        casIgre = timeIgre;
        if (!PlayerPrefs.HasKey("score"))
        {
            PlayerPrefs.SetInt("score", 0);
        }

        menuSkript = GameObject.Find("Main Camera").GetComponent <menuSkripta>();
        zmaga();
        hisoDodaj = GameObject.Find("dodajHiso");

        cilj = GetComponent <RectTransform>().localPosition.y;

        //hpText.text = "HP " + hp;
        colStanje = -1;
        //seznamDaril = new GameObject[darila.Length * 2];
        //for (int i = 0; i < darila.Length; i++)
        //{
        //    for(int j = 0; j < 2; j++)
        //    {
        //        seznamDaril[i*2 + j] = Instantiate(darila[i], new Vector3(30000, 20000 + Random.value * 2000), Quaternion.Euler(0, 0, 0)) as GameObject;
        //    }

        //}
        seznamDaril = shuffle(seznamDaril);
        GetComponent <RectTransform>().localPosition = new Vector3(212 - 1000, 13, 0);
    }
Example #2
0
    void Start()
    {
        casIgre = timeIgre;
        if (!PlayerPrefs.HasKey("score"))
        {
            PlayerPrefs.SetInt("score", 0);

        }

        menuSkript = GameObject.Find("Main Camera").GetComponent<menuSkripta>();
        zmaga();
        hisoDodaj = GameObject.Find("dodajHiso");

        cilj = GetComponent<RectTransform>().localPosition.y;

        //hpText.text = "HP " + hp;
        colStanje = -1;
        //seznamDaril = new GameObject[darila.Length * 2];
        //for (int i = 0; i < darila.Length; i++)
        //{
        //    for(int j = 0; j < 2; j++)
        //    {
        //        seznamDaril[i*2 + j] = Instantiate(darila[i], new Vector3(30000, 20000 + Random.value * 2000), Quaternion.Euler(0, 0, 0)) as GameObject;
        //    }

        //}
        seznamDaril = shuffle(seznamDaril);
        GetComponent<RectTransform>().localPosition = new Vector3(212 - 1000, 13, 0);
    }