void inSetup() { aiMap = GetComponent <AIMap> (); GameObject temp = GameObject.Find("resourceManager"); GameObject temp2 = GameObject.Find("Building Manager"); rManager = temp.GetComponent <resourceManager> (); mManager = temp.GetComponent <marketManager> (); bManager = temp2.GetComponent <buildManager> (); pInterval = progressInterval; gInterval = garrisonInterval; cu_Interval = cleanupInterval; m_Interval = mineInterval; _state = State.Idle; }
void setMeUp() { GameObject temp = GameObject.FindGameObjectWithTag("playerSeed"); playerID = temp.GetComponent <playerCommand>().playerID; GameObject resourceM = GameObject.FindGameObjectWithTag("resourceManager"); rManager = resourceM.GetComponent <resourceManager> (); mManager = resourceM.GetComponent <marketManager> (); structContainer = GameObject.FindGameObjectWithTag("StructContainer"); wallContainer = GameObject.FindGameObjectWithTag("WallContainer"); allPreviews = new GameObject(); livePreviews = new GameObject(); allPreviews.name = "allPreview"; livePreviews.name = "livePreview"; mCamera = GameObject.Find("RTS_Camera"); initTilt = mCamera.transform.rotation.x; _state = State.Idle; }
// Use this for initialization void Start() { mManager = this.gameObject.GetComponent <marketManager> (); }