Beispiel #1
0
    void inSetup()
    {
        aiMap = GetComponent <AIMap> ();

        GameObject temp  = GameObject.Find("resourceManager");
        GameObject temp2 = GameObject.Find("Building Manager");

        rManager = temp.GetComponent <resourceManager> ();
        mManager = temp.GetComponent <marketManager> ();
        bManager = temp2.GetComponent <buildManager> ();

        pInterval   = progressInterval;
        gInterval   = garrisonInterval;
        cu_Interval = cleanupInterval;
        m_Interval  = mineInterval;

        _state = State.Idle;
    }
Beispiel #2
0
    void setMeUp()
    {
        GameObject temp = GameObject.FindGameObjectWithTag("playerSeed");

        playerID = temp.GetComponent <playerCommand>().playerID;

        GameObject resourceM = GameObject.FindGameObjectWithTag("resourceManager");

        rManager        = resourceM.GetComponent <resourceManager> ();
        mManager        = resourceM.GetComponent <marketManager> ();
        structContainer = GameObject.FindGameObjectWithTag("StructContainer");
        wallContainer   = GameObject.FindGameObjectWithTag("WallContainer");
        allPreviews     = new GameObject();
        livePreviews    = new GameObject();

        allPreviews.name  = "allPreview";
        livePreviews.name = "livePreview";

        mCamera  = GameObject.Find("RTS_Camera");
        initTilt = mCamera.transform.rotation.x;

        _state = State.Idle;
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     mManager = this.gameObject.GetComponent <marketManager> ();
 }