// Use this for initialization public void Start() { exeButton = exeButton.GetComponent <Button>(); sound = GetComponent <AudioSource>(); exeButton.onClick.AddListener(taskOnClick2); transform.position = points [0].position; target [0] = "Suitcase3"; target [1] = "Suitcase2"; target [2] = "Suitcase"; l = 0; for (int l = 0; l < 3; l++) { queueArray [l] = -1; } //lifepanel life = new lives(); livesPanel.transform.GetChild(0).gameObject.SetActive(false); livesPanel.transform.GetChild(1).gameObject.SetActive(false); livesPanel.transform.GetChild(2).gameObject.SetActive(false); for (int i = 0; i < life.getLives(); i++) { livesPanel.transform.GetChild(i).gameObject.SetActive(true); } }
// Use this for initialization public void Start() { Button button2 = btn2.GetComponent <Button>(); rb = GetComponent <Rigidbody> (); sound = GetComponent <AudioSource>(); button2.onClick.AddListener(taskOnClick2); transform.position = points [0].position; l = 0; for (int l = 0; l < 3; l++) { queueArray [l] = -1; } //lifePanel life = new lives(); livesPanel.transform.GetChild(0).gameObject.SetActive(false); livesPanel.transform.GetChild(1).gameObject.SetActive(false); livesPanel.transform.GetChild(2).gameObject.SetActive(false); for (int i = 0; i < life.getLives(); i++) { livesPanel.transform.GetChild(i).gameObject.SetActive(true); } }