// Use this for initialization void Start() { //パーティクル hitParticle = Resources.Load("yResources/HitParticle") as GameObject; blowParticle2 = Resources.Load("yResources/BlowParticle") as GameObject; //親オブジェクト parent = transform.root.gameObject; //子オブジェクト hpGage = parent.transform.Find("EnemyHPgage/HPbar").GetComponent <yHpgage>(); //オブジェクトの参照 combo = GameObject.Find("Combo").GetComponent <yCombo>(); _oBase = GameObject.Find("Reference").GetComponent <oBase>(); _tWeakPointParent = GetComponent <tWeakPointParent>(); //親オブジェクトのあたり判定 box2D = parent.GetComponent <BoxCollider2D>(); //親オブジェクトの頭文字4文字(Enemyかbossか) enemyName = parent.name.Substring(0, 4); print(enemyName); pos = parent.transform.position; }
// Use this for initialization void Start() { parent = transform.root.gameObject; _tWeakPointParent = parent.transform.Find("HitParent").GetComponent <tWeakPointParent>(); Weakness(_tWeakPointParent.WeakpointDir); scaleSize = scaleMin; }
void Start() { //親オブジェクト取得 _tWeakPoint = transform.root.gameObject.GetComponent <tWeakPointParent>(); }