void Awake() { greyHouseKey = GameObject.FindGameObjectWithTag("GreyHouseKey").GetComponent <keyHouse>(); if (greyHouseKey != null) { greyHouseKey.enabled = false; } }
void Start() { anim = GetComponent <Animator>(); UnityEngine.Debug.Break(); if (wantsGreen == true) { key = GameObject.FindGameObjectWithTag("GreenHouseKey").GetComponent <keyHouse>(); } else if (wantsBrown == true) { key = GameObject.FindGameObjectWithTag("BrownHouseKey").GetComponent <keyHouse>(); } else if (wantsGrey == true) { key = GameObject.FindGameObjectWithTag("GreyHouseKey").GetComponent <keyHouse>(); } else if (wantsCrowbar == true) { key = GameObject.FindGameObjectWithTag("HouseCrowbar").GetComponent <keyHouse>(); } if (wantsGreen == true) { keyObject = GameObject.FindGameObjectWithTag("GreenHouseKey"); } else if (wantsBrown == true) { keyObject = GameObject.FindGameObjectWithTag("BrownHouseKey"); } else if (wantsGrey == true) { keyObject = GameObject.FindGameObjectWithTag("GreyHouseKey"); } else if (wantsCrowbar == true) { keyObject = GameObject.FindGameObjectWithTag("HouseCrowbar"); } }
void Start() { greyHouseKey = GameObject.FindGameObjectWithTag("GreyHouseKey").GetComponent <keyHouse>(); }