Beispiel #1
0
    void Awake()
    {
        greyHouseKey = GameObject.FindGameObjectWithTag("GreyHouseKey").GetComponent <keyHouse>();

        if (greyHouseKey != null)
        {
            greyHouseKey.enabled = false;
        }
    }
Beispiel #2
0
    void Start()
    {
        anim = GetComponent <Animator>();

        UnityEngine.Debug.Break();

        if (wantsGreen == true)
        {
            key = GameObject.FindGameObjectWithTag("GreenHouseKey").GetComponent <keyHouse>();
        }
        else if (wantsBrown == true)
        {
            key = GameObject.FindGameObjectWithTag("BrownHouseKey").GetComponent <keyHouse>();
        }
        else if (wantsGrey == true)
        {
            key = GameObject.FindGameObjectWithTag("GreyHouseKey").GetComponent <keyHouse>();
        }
        else if (wantsCrowbar == true)
        {
            key = GameObject.FindGameObjectWithTag("HouseCrowbar").GetComponent <keyHouse>();
        }



        if (wantsGreen == true)
        {
            keyObject = GameObject.FindGameObjectWithTag("GreenHouseKey");
        }
        else if (wantsBrown == true)
        {
            keyObject = GameObject.FindGameObjectWithTag("BrownHouseKey");
        }
        else if (wantsGrey == true)
        {
            keyObject = GameObject.FindGameObjectWithTag("GreyHouseKey");
        }
        else if (wantsCrowbar == true)
        {
            keyObject = GameObject.FindGameObjectWithTag("HouseCrowbar");
        }
    }
Beispiel #3
0
 void Start()
 {
     greyHouseKey = GameObject.FindGameObjectWithTag("GreyHouseKey").GetComponent <keyHouse>();
 }