// Use this for initialization void Start() { //TODO: Button as prefab cardsToBeDisplayed = new int[jsonparse.cardids.Length]; jsonparse.cardids.CopyTo(cardsToBeDisplayed, 0); GameObject mainui = GameObject.Find("Main UI"); cardsJson = new jsonparse(); originalCard = new Card(); int i = 0; DisplayCurrentEight(mainui, cardsToBeDisplayed); }
// Use this for initialization void Start() { Directory.CreateDirectory("Decks"); path = "Decks//"; textFile = (TextAsset)Resources.Load("playerDecks.txt"); //TODO: Button as prefab cardsToBeDisplayed = new int[jsonparse.cardids.Length]; jsonparse.cardids.CopyTo(cardsToBeDisplayed, 0); GameObject mainui = GameObject.Find("Main UI"); cardsJson = new jsonparse(); originalCard = new Card(); int i = 0; DisplayCurrentEight(mainui, cardsToBeDisplayed); }